Creator: GoldenEbel || First Published: 06/15/2024 || Players: 2 || Size: 19x16

























































Categories: A-Rank, Base Light, Fog of War, Live Play | ||
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Comments: |
GoldenEbel (06/15/2024 05:48pm | Edited: 10/20/2024 10:38am):
For Fog 09/22/24 edit : BBoats moved so they are all ready to depart to fix potential TA 10/20/24 edit : Made some changes in the contested corners, center (removed central sea tiles), and moved the outer labs by one tile. |
Subway1 (11/28/2024 11:29pm):
i liked it but was super easy to bounce my forces back from one side to the other. tower and properties are 1 turn + 1 to 2 spaces from dead middle. Front shifting was super easy and you aren't really punished for it becuase there are almsot no properities on the edges. I say make middle harder to traverse or add more properties to edges to make middle less vaulable to hold. |
Subway1 (11/29/2024 07:30pm):
i liked it but was super easy to bounce my forces back from one side to the other. tower and properties are 1 turn + 1 to 2 spaces from dead middle. Front shifting was super easy and you aren't really punished for it becuase there are almsot no properities on the edges. I say make middle harder to traverse or add more properties to edges to make middle less vaulable to hold. |
Subway1 (11/29/2024 07:30pm):
i liked it but was super easy to bounce my forces back from one side to the other. tower and properties are 1 turn + 1 to 2 spaces from dead middle. Front shifting was super easy and you aren't really punished for it becuase there are almsot no properities on the edges. I say make middle harder to traverse or add more properties to edges to make middle less vaulable to hold. |
Subway1 (11/30/2024 12:49pm):
i liked it but was super easy to bounce my forces back from one side to the other. tower and properties are 1 turn + 1 to 2 spaces from dead middle. Front shifting was super easy and you aren't really punished for it becuase there are almsot no properities on the edges. I say make middle harder to traverse or add more properties to edges to make middle less vaulable to hold. |
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