Creator: HumiTwo || First Published: 06/28/2024 || Players: 2 || Size: 15x18
Categories: A-Rank, Global League, Base Light, Fog of War, Live Play
Rating: 2.33 in 45 ratings
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Comments:
HumiTwo (06/28/2024 12:31am | Edited: 06/28/2024 09:31am):
Base Light remix of Assassins by Walker: https://awbw.amarriner.com/prevmaps.php?maps_id=55870

For: Fog of War + Live Play
Patata Navideña (12/27/2024 11:59am):
what the hell
Patata Navideña (12/27/2024 12:00pm):
you forgot to give one of the teams bases
Patata Navideña (12/27/2024 12:00pm):
what the hell
Meta Rexy (01/08/2025 12:51pm | Edited: 01/08/2025 12:52pm):
^ That wasn't a mistake. Amber moves before purple, so those infantry will capture the bases and prevent purple from using them. Instead, the point is to reduce first turn advantage by giving purple some extra starting funds.

That said, it's usually one extra pre owned city. Why two here? Is it because amber has two starting infantry?
Thavidu (01/10/2025 03:56pm):
Income parity = 18K

Amuised (01/22/2025 03:11pm):
Not a big fan of this map, but probably because im only rated 850. Anyone have any tips on how to manage the start?
Joltya (01/22/2025 04:32pm):
Income parity = 19k
Ennui (02/03/2025 07:26pm):
Why is a map like this appearing in league what the helll
herbivore44 (02/07/2025 10:33pm):
Strange map... Definitely not suitable for live queue.
COMMANDERWOLF (02/11/2025 02:55am):
It is a different set up of how the game starts. Good job for putting a black boat on a HQ. I'm not really liking light base maps.
Tank can spy on 2 bases. If you want that city, you must destroy the tank. If you are Max, you will use mechs to do that since
artillery is short. I'm not liking how it is light base map and HQ is farther away than usual for light base. Maybe you can
incorporate another use for the black boat for shoals or ocean instead of rivers.
Böser (02/15/2025 12:51pm):
Income Parity is definitely = 18k
CrazyXII (02/19/2025 07:06pm):
This is an... Interesting map. The main curveball is the ticking time bomb that is the tank: It forces you to build an artillery or a
mech to kill the thing before it backstabs you. It's also pretty high income for 2 bases. Overall, it's a very confusing mess, and
it's VERY unclear if you've overextended...
CrazyXII (02/19/2025 07:18pm):
Also, I forgot to mention it that any CO with early powers actually have the chance to use them... In the capture phase.
wilkyb2 (02/21/2025 11:47am | Edited: 04/05/2025 01:15pm):
this map sucks
GauRocks (03/15/2025 01:04pm):
There are too many knowledge checks here for this map to ever leave a good first impression. The spy unit that sees every base also turns it into Standard for the first several turns and I'm here to play Fog, not Standard. This map is an auto-resign for me now.
ElbowDropAirStrike (04/07/2025 12:33am | Edited: 04/07/2025 11:16pm):
Really bad. Deployment lines are too narrow to make any sort of come back if you get into a pinch. Also just realizing how
massive the STA is - basically gg if you aren't P2. Would really recommend this one get dropped from rotation. Gonna be
avoiding this one like the plague for all future fog games.
DustBirdEX (04/08/2025 10:08pm):
The most creative map concept to try and make Koal usable.
Machiavelli01 (05/11/2025 01:40am):
too small
DanielMoreno (05/25/2025 08:45pm):
I liked better the older version were you really had a timer to kill the tank. I don't think you should hit the pipe when you can
gain vision of both bases if you don't.



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