Creator: 2oul4rent || First Published: 07/02/2024 || Players: 2 || Size: 21x17



















































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Comments: |
2oul4rent (07/02/2024 11:44pm):
For Standard, Fast Mode |
2oul4rent (07/03/2024 08:52am):
For Standard, Fast Mode |
Standard player (10/29/2024 07:23pm):
For Standard, Somewhat Fast Mode |
Forgotten Infantry (11/14/2024 11:21am):
Koal is crying as there are such many road tiles but not where they need to be. On the other hand, the large amount of forest and silo tiles makes this look great for Lash. |
2oul4rent (05/02/2025 12:17pm):
Mild updates fixing income curve to reduce STA. |
DaysOfPlague (07/31/2025 08:03pm):
This map can stall extremely hard. Reinforcement distances generally favor the defender, and there's little reason to fight over any particular city after it's been captured. There's room for mistakes and some opening aggression which tends to hide this in most games. This is less of an issue, but I also wouldn't be shocked if there's some long-term TA from the interactions through the center - some early city captures/skips/interrupts there look pretty important. |
soul4rent (08/06/2025 05:29pm):
Updated the map to favor the attacker more. |
MontySigurdson (08/06/2025 09:55pm):
It appears to me that if the 1b doesn't overextend to cap (03,10) or (05,07), this could get quite stally/middle-brawly. So the frontline cities should be rearranged a bit and/or more contested properties should be added in general I think. |
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