Creator: StarFlash251 || First Published: 07/11/2024 || Players: 2 || Size: 20x20
Categories: A-Rank, Live Play, Standard
Rating: 3.44 in 25 ratings
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Comments:
MontySigurdson (08/01/2024 04:35pm | Edited: 08/01/2024 04:37pm):
For anyone wondering, the difference to v1 is that Com Towers were added + some minor terrain changes.
StarFlash251 (09/12/2024 04:39pm):
Yes sorry I forgot to comment it, terrain changes are mostly cosmetic

Original by Bamboozle: https://awbw.amarriner.com/prevmaps.php?maps_id=61748
CommanderFox (10/16/2024 01:07pm | Edited: 10/16/2024 01:28pm):
It is not well a well design map yet. It is still has some problems as original map. The tempo is so sharp. Recons shouldn’t be
able to disrupt on a city 1st turn. HQ is under attack 12 tiles away with 2 bases. Capturing properties behind a preowned
base isn’t a good idea. It should the other way around. You should capture a neutral base as a newly forward base. The far
pre-own base should be neutral and the preown base should be neutral. After those changes, move the fta man on other base
since that base would be neutral. Com towers might want to be more contested so swap it with a city. I’m not sure you move
the cities around or anything else. But yeah as of now, it still isn’t a good map.
StarFlash250 (10/25/2024 12:34pm):
Its ok to be wrong
CommanderFox (10/30/2024 02:24am | Edited: 01/17/2025 02:43am):
Your choice.
CommanderFox (10/30/2024 02:27am | Edited: 01/17/2025 03:10am):
If these kind of of maps are this easy to be submit in global league, it must not have too high of bar of best maps.
Zeitghast (11/08/2024 02:35am):
Comm tower changes everything. Gives other CO's some firepower to knock off units off terrain. I still like the original but
including comm towers makes other CO's a chance to fight back.
Linten (11/15/2024 07:20pm):
A map that looks pleasing to the eye but is riddled with holes, the one turn base reinforce to the middle leaves no breathing room to tech up or you simply lose all tempo, there's also no objectives to fight for aside from the front and thus you end up with a stallfest where nobody wants to initiate first. Playing an Adder mirror on this map is a nightmare.
Raedel (11/25/2024 02:35am):
"Capture limit of 27"

Yeah right, either you hope and pray your opponent doesn't know what cities to go for immediately,
or you end up in a stallfest where cities are impossible to flip. How did this WW1 simulator make it to the league?
step6srl (11/29/2024 10:58am | Edited: 12/02/2024 12:12pm):
I just noticed an FTA for recons. Player one can make a recon to early interrupt the 03,11 capture from player two; however,
player two has to do a day 2 base skip in order to deploy a recon, preventing the 16,08 capture from player one. Not sure how
favorable it is, but for now just an observation.
Edit: technically the FTA counter could go for the forward city, but probably not worth it compared to getting the base.
FungusAmungus (12/28/2024 03:04am):
@step6srl
I noticed this on the original map a couple years ago and here's what Starflash told me:
"The theory is basically p2 doesnt go for the city rush and also doesnt go for recon
Instead opting to claim that city on the timing of tank build"

He also said that the MC might reconsider it but that was two years ago and, considering that the update didn't change it, I
think they looked at it and decided it wasn't a big deal.

Not to mention, the current map stats for v2 has p2 at 53% winrate, which almost the opposite of v1, where p1 has a 52%
winrate (despite the subtle recon fta not being changed).
MontySigurdson (06/30/2025 01:06pm | Edited: 06/30/2025 01:21pm):
Removed from Live play as P1 has a city skip on day 2 that allows them to go for the contested city chain on their weak side without changing tank order. P2 cannot mirror this without losing out on the first tank. P2 could counter this with a Recon but P1 will still get one of the cities and P2 misses out on the first tank; P1 can just build a tank on the weak side (or chain them, even) to counter the Recon. So overall I think this gives P1 a slight edge as they get a contested city and maybe BABA tank order out of it (if P2 goes Recon/mirrors the skip); so the opening is memorization-reliant in that P1 should benefit from knowing this (and P2 would have to know to expect this opener from P1).
MontySigurdson (08/16/2025 03:53pm):
Readded to Live, but will keep this under investigation for possible city skip TA and potential stalliness.



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