Creator: Star Night || First Published: 07/17/2024 || Players: 2 || Size: 16x16











































Categories: A-Rank, Base Light, Live Play, Standard | ||
|
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
Valior (07/20/2024 11:02pm):
contested comm towers in the corners :( |
Inept666 (10/01/2024 01:37pm):
Someone spit me in the eye...! |
likegel (12/19/2024 05:02am):
A-Rank joke |
MontySigurdson (12/27/2024 04:17pm | Edited: 12/27/2024 04:19pm):
Moved to B-rank as there are some small issues with the map. One problem is that a lot of the full-send tank moves conveniently end on 3-star-terrain (this is the case on both fronts), so that takes away some of the decision-making and incentivizes both players to rush forward to park tanks on contested cities (as there is no downside to doing so in most cases - you don't even cede map control). Another issue is that the HQs and Com Towers (both high-value targets) along with several of the contested cities are too close together which overly incentivizes players to all-in on the corners IMO. The terrain is also a bit same-y as there are several big clumps of plains around the map. |
Star Night (12/27/2024 09:12pm):
Shame! I've addressed all these issues as much as I could with the new layout, to incentivize attacking the central area without making the corners worthless and also requiring thoughtful positioning. Hopefully this new layout works much better! |
MontySigurdson (12/28/2024 09:02am | Edited: 12/28/2024 09:03am):
Yeah, I think this should work better. Moved the map back to A-rank. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.