Creator: Star Night || First Published: 07/17/2024 || Players: 2 || Size: 23x19
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| Comments: |
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Humita (07/18/2024 12:24pm):
I think having the 1b such fast access to mid with the lander, plus having such a high value center with the 2 towers there, you're forced to send at least 2 infs there early to prevent the opponent from capping early for free. This stuff is prone to TA, and is too overwhelming for 1b usually. |
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MontySigurdson (10/09/2024 07:29pm | Edited: 10/09/2024 07:35pm):
So after testing this out a bit, I think P2 (BD) has an advantage regarding the middlemost Com Towers, at least in some scenarios. The Tank order is BAAB, however in one line I found BD should have enough money to squeeze in a Recon without changing Tank order (so vehicle order becomes BAbAB). This Recon can then be ferried over from the 1b to the middle and can be used (possibly in conjunction with BD's first tank) to delay/stop BM's Com Tower cap. Because BM doesn't get a similar advantage, I think there's STA here. So this map will probably need a rework to fix that. Possible solutions are: Adjust funding curve; replace middlemost Com Towers with cities; rework the Lander concept - but there should be several more ways to fix the problem. |
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soul4rent (10/30/2024 10:54pm):
The map works better if you swap the neutral base and preowned base. In general, Bum doesn't like back capping neutral bases unless there's a tradeoff of some kind. |
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