Creator: srstarry || First Published: 07/29/2006 || Players: 2 || Size: 30x20
Categories: None
Rating: 7.55 in 11 ratings
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Comments:
srstarry (07/29/2006 10:06pm | Edited: 07/29/2006 10:09pm):
Turning the tables
FTA = Red moves first, so i added 4 infantry's and 1 T-copter for BM. BM gets faster at
the air middle. and OS gets to mob the sides

Settings
- both sides by default have 28 properties. you need to capture ONE of the enemy property
to win. Sneaky, psychological, and any technique will help in winning this game.

- the middle way, is for naval and air battles. the left way, is for chokepoint and
indirect battles. the right, is for open and direct battles.

remember, one capture will determine the winner. focusing will cause the rest to shatter.
may the best player win

recomended= fog of war, capture=29,funds 1000, starting 0, weather random
CO ban = Grit,Hachi, colin, SAMY, SENSEI
sirfuxalot (07/29/2006 10:21pm):
You'd better ban Sami.
iamsolonely (07/29/2006 11:37pm):
he did. he just spelled itwrong.
LoneMidnightWolf (07/30/2006 12:35am | Edited: 07/30/2006 12:42am):
Are the bridges to the left suppose to be sideways? OS's artillery hits BM's first turn... not
fair. Well if OS uses the warehouse on the right, makes an infantry, moves it to the right and
up two. Then to the forest by the river. Then to the one across the river. Then to the
mountain. Then to the forest. Then to the other forest. Then city in corner. Then win. Turn
9 win.

8/10
srstarry (07/30/2006 01:55am):
obviously at the left hand side (trees and chokepoints) your job will be to stop things
like that >_>

if its fog, the city behind there are at risk. sumone might slip behind the lines and.....
gamer freak (07/30/2006 07:47am):
LoneMidnightWolf
Are the bridges to the left suppose to be sideways? OS's artillery hits BM's first turn... not
fair.

artillery can only hit unit from 2-3 spaces away, BM artillery is 4 spaces away, unless OS
goes Grit, BM is safe for the first turn
Warlocksinsanity (08/04/2006 10:26pm):
And Grit is supposed to be banned so they can't hit each other
SmileKZS (10/01/2006 05:28am):
Too exciting!!!!!!!!!!!!!
Doghealer66 (10/01/2006 05:45am):
Lol, if you do 29 properties, it's a draw on day 1. Both sides start with 29, not 28. I'd
reccommend more like 32 properties, so one enemy action can change a winning game into
a losing game.
Megaa (10/01/2006 02:23pm):
Doghealer66 (10/01/2006 08:45am):
Lol, if you do 29 properties, it's a draw on day 1. Both sides start with 29, not 28. I'd
reccommend more like 32 properties, so one enemy action can change a winning game into
a losing game.

Actually, he meant capture 29. It won't automatically end on day 1, it'll end when
somebody captures a property. And they'll be the winner, since they'll have 30 and the
opponent will have 28.
jhuni (05/18/2007 08:59pm):
Imbalances are evident in this case.
srstarry (05/19/2007 11:56pm):
Where are the inbalances. seems to me that BM and OS has almost equal chance of
winning(and losing)
if its about the map being not symatrical, i dont like symattrical maps.

they have so much funds it dilutes whatever extra units BM gets during his first turn(1
t-choper 4infantry)
jhuni (08/01/2007 03:54am):
FTA, lack of neatral properties, the distance factor and other similar things are what
imbalance this map considerably.
lindsay40k (10/31/2007 08:12am):
I don't see a massive FTA or anything like that here, considering the recommended starting
conditions.
DuelStriker (02/13/2008 04:35pm):
Can't OS's MD tank reach BM's MD tank on day 1?
zywxn (06/08/2008 10:24pm):
Thats to prevent instant skirmish.
And if Lash has SCOP and then goes onto the indirects, the other team is scrwed.



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