Creator: MontySigurdson || First Published: 07/30/2024 || Players: 2 || Size: 20x20
Categories: A-Rank, Live Play, Standard
Rating: 4.83 in 6 ratings
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Comments:
MontySigurdson (07/30/2024 01:06pm):
For Standard
J.Yossarian (10/20/2024 01:59pm):
i dont like it
justachihuahua (01/04/2025 12:36pm):
I do like it
ViridisViperz (02/12/2025 08:45pm):
Clever little map.
Valior (03/08/2025 09:55am):
Looks bad
soul4rent (03/08/2025 10:25am | Edited: 03/08/2025 10:25am):
The map seems to develop a bit slow, and even in aggressive matchups people are getting stuck on increment. Removing from live.
MontySigurdson (05/01/2025 11:49am | Edited: 05/02/2025 10:16am):
Attempted to fix this by moving the preowned 2b base closer to the action (it originally was too far away from the opposing base anyway for Live) and moving some of the early caps around. Also some other very minor terrain edits.

I'm also open to making further edits.
OldFog (08/29/2025 01:44am):
Fish Eye Lens
MontySigurdson (01/04/2026 01:59pm | Edited: 01/06/2026 06:23pm):
Slightly adjusted terrain to delay one capture so that P2 does not get the first BCopter as their 2nd vehicle by default anymore (assuming tank openers) - P2 could use that BCopter to threaten P1's caps on the SE corner island whereas P1 couldn't do anything similar in the NW corner. Now P2 has to baseskip for that same BCopter build which hopefully means slower caps / a weaker frontline for P2 elsewhere on the map - so it shouldn't be as good anymore.

Thanks to Deejus_ for pointing this out (https://www.youtube.com/watch?v=vModcuYyLss).

EDIT: Also changed the terrain on these two corner islands slightly: Now there's two harbors instead of one city and one harbor. That makes the BBoat a tiny bit better as a blocker. If the corner islands still cause problems, I'm open to changing them further.



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