Creator: mapquest || First Published: 08/01/2024 || Players: 16 || Size: 50x50

























































































































































































































































































































































































































































































































Categories: None | ||
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Comments: |
mapquest (08/01/2024 02:08pm | Edited: 08/01/2024 02:11pm):
Another addition to the Nomad series of maps, this map attempts to faithfully represent the geography of the continental United States. The projection has been skewed to maximize playable landmass in a 50x50 grid while maintaining scale and minimizing distortion. Geographical features have been placed close to the real world locations but somewhat modified for game play. Each capitol of the 48 state's has been given a lab, as well as a factory. The top 48 most populous cities have been placed on the map, either as cities or ports, with an attempt to encourage player interaction by their locations. The number 48 was selected, as it theoretically allows for 3 per each of the 16 players, in addition to being conveniently the number of continental states. The nomads have the choice of starting immediately in the barren north, offering a quick start but little growth, go towards the southwest or midwest for a balanced start/growth, or for the east/west coasts for a slow and competitive start but huge rewards! Each player may choose a tech path: either 2 comm towers, or 8 cities. Either one may be more lucrative, depending on your growth strategy! Objective: Capture the most land mass before the timer expires, or, eliminate the competition! In the non-play area (pipes), each player has an FTA counter and a tech-tree FTA: The 16 players are broken up into four brackets: (P1 - P4): 1st infantry to the map turn 1, 2nd infantry on turn 4 (P5 - P8): 1st infantry to the map turn 1, 2nd infantry on turn 3 (P9 - P12): 1st infantry to the map turn 1, 2nd infantry on turn 2 (P13 - P16): 1st infantry to the map turn 1, 2nd infantry on turn 1 The starting area also has starter labs, but since players may (slowly) make their way to back-cap labs, be sure to capture one of the state capitols as soon as you can! Rules: 0. Intended for High Funds, but Standard could work. 1. FFA, 4x teams of 4, 8x teams of 2, 2x teams of 8 2. Capture properties OR route the enemies 4. Ban: Piperunner |
TacticsCommand (08/01/2024 04:20pm | Edited: 08/01/2024 04:30pm):
Cool idea and map. May be worth including a long round-about set of sea tiles to connect the Atlantic and Pacific oceans a la the Panama canal. (Sea tiles instead of teleport tiles to reflect that it would take some time to travel between oceans.) Seems like the three ports on the west coast are not going to be functionally relevant |
FunnyManInAClownWorld (08/01/2024 04:30pm):
https://www.youtube.com/watch?v=dNVoRJpHhlI |
Raedel (08/01/2024 07:57pm):
I just love how the merica sign is made out of aircraft carriers. |
Rutherford Gaming (08/01/2024 10:01pm):
Poor Rachel's missiles are just going to hit those useless carriers, as if she wasn't already bad enough in FFA. |
BoldGiraffe (08/02/2024 04:19am):
This looks awesome! |
210000BF (08/02/2024 10:32pm):
This picture is very interesting, but I have to say there are some flaws. Due to the unique loading and unloading mechanism of AWBW's APC, OS BM GE YC can also get the second infantry in the third round. And the player can get the second infantry in advance by moving the transport plane, and it is better to change the second infantry to APC transportation. |
210000BF (08/02/2024 10:38pm):
And the aircraft carrier in the lower right corner seems to have an impact on some CO powers |
Cadeor (08/06/2024 06:07pm):
APC Boosting was definitely an oversight. I'll try to find a fix for the next update. The Aircraft carriers definitely have an impact on Missile CO's... but I like the flag. |
Cadeor (08/22/2024 05:36am):
After playing a missile CO (Sturm) on a map like this, the challenge I ran into was using the CO power. Holding onto it is great in most cases, but sometimes you want to use it for the extra firepower, but don't want to upset a neighbor or alliance by incidentally hitting them. The aircraft carriers will at least allow COPs for these CO's to be used for that gain. |
Raedel (11/23/2024 12:05am):
Actually the map has the same cheesy problem as the classic 16P immigration. You can point blank refuse to play and no one will ever be able to get you out (block the teleport connecting your lab). |
Cadeor (01/04/2025 09:39pm):
You can set a capture or day limit if there's a concern about that problem |
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