Creator: Funfundzwanzig || First Published: 08/04/2024 || Players: 15 || Size: 50x50
Categories: None
Rating: 7.40 in 5 ratings
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Comments:
Funfundzwanzig (08/04/2024 11:30am | Edited: 08/05/2024 01:09am):
-Free for all Map
-very experimental
-diplomatic map

---please read---
there a 5 stats, all 5 stats are separated in colonies/sub-stats/government. your objective is to cooperate with your state or
try to overthrow it and gain the sole power of the state.

Spain ----'OS +(RF, WN)
Russia ---BM +(CI, TG)
Germany GE +(JS, AR)
Italy -------YC +(BD, AB)
France ---BH +(PC, PL)

OG map: https://awbw.amarriner.com/prevmaps.php?maps_id=136828
Raedel (08/04/2024 08:20pm):
Having to work around people who aren't technically on your team (so you can't get a free pass
through) is always interesting.
Everyone seems decently spaced out too, though Russia might have the upper hand.
Funfundzwanzig (08/04/2024 11:11pm):
yeah that might be but it's the first version anyway
Cadeor (08/05/2024 06:07am):
I really like the internal vs external diplomacy concept!
Cadeor (08/05/2024 06:09am):
minor thing, but i think the french capitol player should be purple lightning :)
Funfundzwanzig (08/05/2024 06:18am):
thx man! but i choose black hole because the capitol player should take his round before the federal states players
TacticsCommand (08/06/2024 07:47am):
Looks cool but assuming locked 'nation' teams, there is no way to win by rout or capture lol. Why not put HQs on the field?
Raedel (08/07/2024 02:32am):
The easiest workaround is to set a day/capture limit like
any normal person should be doing regardless of the map.
Gaagaagiins (08/18/2024 05:56pm):
I think the scheme in the bottom of the map too heavily favors diplomacy. Even if both smaller nations turn on their larger
counterpart, it's very likely they'll still make out with 2 comm towers by the second turn and 4 comm towers by the third or
fourth turn, since only one infantry can fire on them at a time.

I wonder if instead of completely isolating the teams of three on the bottom by blocking the way with pipes, it would be more
fun to put a 1 tile path near the top that is surrounded by mountains, so there is a way to eventually threaten other nations
on that level too.
Raedel (08/18/2024 07:26pm):
Having opened some games, and maining Germany, I really do think they are screwed.

Jade is dealing with France, Acid has to deal with early Italian aggression
leaving Berlin 1 base to deal with the almost united Eastern horde.
Depending on the funding or unit restrictions, Green almost certainly can't get the Polish base
even with the d2 mech+lander.
Blue can send their recon up into the lander and drop it off to deny the northern base too (since
Green would want their bboat on the port for an infantry, even if you sent the lander in with the
tank later, you're taking it away from securing Poland).
The income/fire-power bonus the pseudo team could give them doesn’t solve their production
issue. So really the entire group's only hope is buddy up with everyone around them
(much like they tried to do historically with their numerous peace offers).

I don't really care/notice any issues with other factions, but I would recommend having a 3/3/2
production. Or perhaps experiment with airport placements.

It's still a phenomenonal map though 👍
Funfundzwanzig (08/30/2024 10:18am):
sure thanks man need to wait untiel i can edit
greyg-host (09/20/2024 04:16pm | Edited: 09/20/2024 04:16pm):
Give the players diplomats/assassins to enter eachothers courts
(Makes the diplomacy game more interesting when foreign support can help overthrow the king)(I liked the map)



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