Creator: MontySigurdson || First Published: 08/14/2024 || Players: 2 || Size: 20x16
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| Comments: |
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soul4rent (08/14/2024 11:51pm | Edited: 08/15/2024 12:13am):
Cool map |
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MontySigurdson (08/19/2024 11:15am | Edited: 08/20/2024 12:20pm):
Update: Fixed Tank order (should be BAAB now instead of BAABB) + some other minor changes. Moved HQ slightly. Now it's even cooler! (Maybe?) |
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Humita (11/12/2024 10:41pm):
There's something awkward about the middle cities/mountain tiles. It feels P2 favored due to earlier inf positioning, capping and possibility of interrupting. I feel like if the cities are moved 1 tile (like 09,09 to 08,10) or the mountain is moved 1 tile away from the cities, it could play better. Another alternative would be to push the 07,05 city 1 tile further away from the base, so that it's not the first cap which then follows into mid. The corners look like they could have interesting play. B ranking for now. |
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MontySigurdson (12/07/2024 01:30pm):
Redesigned the middle. |
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walkerboh01 (08/26/2025 01:11am):
I think this would be improved if the vehicle routes were lighter towards the corners and heavier towards mid. There's some potential here, but with the natural reinforce being towards the middle, it ends up being a bit all in there - especially since the corners are a grind. I would especially encourage routing the central base directly towards the neutral base instead of having the outlet right into the middle directly. Putting the tower more towards the corner instead of the HQ might also be nice. For example, tower at [17,01] and HQ at [05,10]. |
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MontySigurdson (08/27/2025 03:37pm):
Made the suggested changes (and a few extra minor ones). Thanks! |
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Cannonfodder449 (10/21/2025 06:27pm):
Jake 1-8 so far with a 11% win rate, go Jake! |
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