Creator: Dr Nastier || First Published: 08/18/2024 || Players: 2 || Size: 19x19
Categories: B-Rank, Base Light, Mixed Base, Standard
Rating: 5.50 in 2 ratings
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Comments:
MontySigurdson (10/16/2024 12:48pm | Edited: 10/16/2024 12:48pm):
Looks very interesting, but I'm a bit worried about how easy it seems to be to lock bases (both with Copters and ranged units). I could see this concept working well with less exposed bases though.
MontySigurdson (10/19/2024 05:14pm | Edited: 10/19/2024 05:17pm):
So looking at this again, I think the airports are a little too good here since Copters can cover so much ground and pressure so many areas on this map. So I think a version without airports might be worth considering, although of course I don't know off the top of my head if that would necessarily play better (I suspect it might, though - you might need to reduce funding as well, though, so that players can't spam vehicles from both bases).

Alternatively, the airports could be nerfed with pipes at (08,00), (08,01) and (09,01) - then the mountain needs to be moved from (10,02) to (11,02) to preserve the back route for vehicles. That way, the Copters can't threaten the opposing Com Towers so quickly (I think you need all Com Towers to be rather safe with this setup to make sure the games usually don't get too swingy). Not sure if the pipes are enough of a nerf for the airport but I think they would be a good start if you decide to keep the Copters around.

Overall I think it's an interesting setup that has a lot of potential, but I worry that it's just going to be a Copter-fiesta in its current state. You could maybe try and make an airportless version and one with nerfed airports, I'd like to check out both variants.



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