Creator: MontySigurdson || First Published: 08/25/2024 || Players: 2 || Size: 21x17





















































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Comments: |
Humita (11/12/2024 11:14pm):
I kinda like this map, but 1b can be pretty greedy early, and then be supported by infs from middle base. I think the middle base could see a very slight nerf, because it can currently support with infantry in either side, either comm tower, either double city at the same speed. So, going 1b1a + inf base could be the play to stall the map out. Maybe making 13,10 into a pipe tile could help redirect infs a bit in the early/mid game, while still having the pipe seam option for later in the game. |
MontySigurdson (11/22/2024 03:36pm):
I think you're correct. Added the extra pipe tile. |
Humita (11/25/2024 10:49pm):
Nice. I think this is likely to be more of a slow positional map rather than a brawly one. 1b can greed early and put pressure, 2b flood back, fighting for the double city. Things to think is copter/AA timings. Also noticed that although tank order is ABBA, P1 can sneak a recon out in between into ABaBA, but the recon doesn't hit any crucial timings, so it seems fine and might actually help alleviate being the non-tank-chain player. A-ranking for now :) |
MontySigurdson (07/11/2025 08:54pm):
Fixed the funding curve and made some slight terrain changes to make this one Live-compatible. |
Kuro Neko (07/14/2025 01:10pm | Edited: 07/14/2025 01:15pm):
There seems to be comm tower denial interaction TA here. Specifically p2 could deny p1's comm while p1 cant do the same. This is pretty significant as it's nigh impossible to get it once it's denied as per my game: https://awbw.amarriner.com/game.php?games_id=1470425. That combined with plenty amount of heavy terrains on the map give quite the advantage for p2 |
MontySigurdson (07/14/2025 02:56pm):
Moved the mountain from (12,06) to (12,05), that should hopefully fix the problem. |
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