Creator: MooglePirate || First Published: 08/01/2006 || Players: 2 || Size: 40x7
| Categories: None | ||
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| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
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MooglePirate (08/01/2006 06:44pm):
My newest map.... Ban Grit and Possibly Pipe Runners if not all ranged?... anything else up to you. |
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MooglePirate (08/01/2006 06:52pm):
Also the Mountains are there to complicate the combat |
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(08/01/2006 07:05pm):
fta |
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Warlocksinsanity (08/01/2006 07:52pm):
Whoever goes first has an advantage |
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amthc356 (08/02/2006 01:32am):
unless someone gets booted, gives up, or is REALLLLLLLLLLLLLLY bad at AW, this will never end. |
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Nahbien (08/02/2006 10:56am):
this is one of the worst maps I've ever seen that was actually serious. Massive one square chokepoints that go on forever. And since the mountains block directs, only infantry and mechs can advance through the map, which makes it literally impossible to win. |
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KainBloodbane (09/25/2006 11:08pm):
The chokepoints are really annoying and it would take a long time just to get the game going, and plus the mountains don't help |
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Lego X (11/29/2006 05:49pm):
This map is pointless no one would win |
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sirfuxalot (12/22/2006 01:01am):
This is a pretty complicated chokepoint. I can see you put some thought into this. 1/10 |
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BraveGhostofYou (01/31/2007 11:50pm):
im wondering if blue moon is better off saving up and then putting a rocket over the center base, and then building up indirects on its side of the map. The game would never end... |
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DuelStriker (07/14/2007 03:35pm):
There's no way to get to the other side! -999999999999999999999999999999999999999999999999999999999999/10 |
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MorganLeah (04/18/2012 05:54pm):
No DS, there's ways, its just that the mountains complicating the map have blinded you to them. And by "there's ways" I mean you can get infantry, mechs and piperunners to the other side. |
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Nyvelion (04/25/2012 12:11pm):
Indirects = stalemate. If no indirects, still stalemate. |
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