Creator: Banana Basket || First Published: 09/03/2024 || Players: 2 || Size: 28x22
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Banana Basket (09/03/2024 07:17am | Edited: 10/17/2024 06:30pm):
for standard Accelerated start with 6 bases and 49k value destroyed at the start of the game 30k equal income CO powers can be used to delay the sub for more units Use artillery to destroy APCs and free the Subs which should be used to kill transports Tcopters can be used to get 0.5 bases worth of infs/mechs per tcopter from the island bases Early Com should assist most COs in consistently 1-hitting Lander and BBoat without the need to use CO with increased firepower CO exceptions that shouldn't be picked: -20 attack and 2-hits transports - Eagle, Grit, Sturm -10 attack and has 50% to 1-hit transports - Colin, Jess, Sami, Sensei COs that have stronger sub/transports and may cause early imbalance: Additional defense - Drake+10, VonBolt+10, Sturm+20, Kanbei+30 Additional attack - VonBolt+10, Max+20, Kanbei+30 |
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