Creator: peter91 || First Published: 08/02/2006 || Players: 2 || Size: 23x17
| Categories: None | ||
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| Comments: |
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peter91 (08/02/2006 02:36am):
Navy plays a pretty important role on this map. Firts of all to landtroops and capture the middle airport. Secondly, carriers stop the opponents airforce. And third, you can sublock the middle bridge. Then, only you can pass there. I put in a infantry to counter FTA. |
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lazernerd (08/02/2006 05:41am):
good map but theres a bit to many shoals |
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peter91 (08/02/2006 06:09am | Edited: 08/04/2006 01:02am):
okay, I agree. I've removed some shoals. |
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peter91 (08/25/2006 11:14am):
EDIT: I changed the neutral base with a neutral city, because before, AB had FTA |
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Power_of_Dance (09/15/2006 04:24pm):
I must say that I like this map alot. It's...I dunno...flairy, er, something. When you first look at it, it looks like a gigundo mess. But when you take another look, you'll see that the bases, cities, etc. weren't just randomly placed. Anyway, I could go on and on about this map, but I'll stop here. So you get....let's see... 9 points for the map...and about 40 points for airports....but I'll just stick with the 9. :P |
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Kirian (12/21/2006 08:15am):
this is a really high-quality map. good job! 9/10 |
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sirfuxalot (08/24/2007 12:34pm):
I don't like how opposing airports are within fighter range of each other. |
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Dhomochevsky (01/13/2008 06:46am):
Fighters are too expensive to use on this map, as are any ships other than black boats (which are essential). But that's not a bad thing, it's a great map :) |
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Tyrael (02/28/2008 06:58pm):
You should probably scale back the starting funds a bit. |
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blanci1 (03/18/2008 01:52pm):
or give the second player half a pay-days worth of either cash and units eg the infantry plus 1or 2 k. ? |
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