Creator: itchydani3l || First Published: 09/16/2024 || Players: 8 || Size: 28x20
Categories: None
Rating: 0 in 0 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
itchydani3l (09/16/2024 12:05am | Edited: 09/16/2024 03:48pm):
Class-based 4v4 team map

Orange/Blue: Ground Vehicles Class
Green/Yellow: Air Support Class
Purple/Red: Tower Defense Class
Grey/Acid: Mob Spam Class

Lab Units: Tank, Md.Tank, NeoTank, Mega Tank, Anti Air
(This is to keep Purple/Red from messing with their own pipe seals)

Ban Units: Pipe Runner, Stealth Bomber, Black Bomb

Ban CO: Sensei, Hachi, Grit (at a minimum, they will break the map)

No fog of war

itchydani3l (09/16/2024 03:24pm):
Note:
Central airports are ghosted.
These points will allow the Tcopter or Air Support to refuel and repair closer to the fighting.
itchydani3l (10/12/2024 01:16am | Edited: 10/12/2024 01:19am):
Edit Buffer:
The Fire Support bunker in the back is pointless and needs to be moved forward.
It was originally intended as a strong point to defend the Infantry player's HQ but isn't being used
that way at all.

Lab Units need to be instead set to Artillery, Rockets, and Battleship. Reason is that Ground
Vehicles player is direct countering the Fire Support players.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.