Creator: MollySigurdsdottir || First Published: 09/14/2024 || Players: 2 || Size: 18x16
Categories: A-Rank, Base Light, Live Play, Standard
Rating: 5.00 in 1 rating
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Comments:
MollySigurdsdottir (10/19/2024 09:58am | Edited: 10/19/2024 10:36am):
Tried to save this one from B-rank purgatory with a bit of a rework:
- Broke up/moved several capture chains
- Put the nerfsies on the airport with some extra pipes
- Several other terrain edits
- Made it Live Play-compatible
Humita (11/25/2024 11:34pm):
Interesting. A bit of a knowledge check but P1 does have to cap port from the 1b with 1st inf, or else they miss out on first
tank which puts pressure on enemy HQ area caps, and gives the early tempo + tank chain to P2. While P2 can skip port to
rush corner a bit. Idk if it's enough to say "STA", since P1 not rushing corner is totally fine. I kinda feel like the airport is very
slightly too nerfed honestly. Maybe a single tile closer to the port would help it enough that a copter can reach one of the
double cities in 2 turns, and force an AA build upon copter buy, rather than having the possibility of delaying AA for an extra
turn. Later in the game airport can help break through perhaps the somewhat strong/fast 1b/HQ area, but a bit afraid of the
HQ position if/when the 1b loses the pivot position in front of those mountains. Perhaps the water area could be reworked?
into a long back shoal bridge, where vehicles could route that way to support HQ if needed while bboat also uses that to
move around/boost infs near HQ.
MollySigurdsdottir (12/29/2024 09:19am):
Thanks for the useful feedback. I finally got around to updating this one:
- Undid the airport nerfs partially (airport is now 1 tile closer to the harbor as suggested)
- Removed the knowledge check (I think) since capping the port first should now be the optimal choice
- Added shoal bridge near HQ
likegel (01/20/2025 03:52pm | Edited: 01/20/2025 03:52pm):
还是令人窒息,大部分战斗依然集中在中部区域,和管道。

另外,作为live play的地图,缺少可争夺的城市,战斗发生的过早(也就是双方的工厂过于靠近)

就算给机场围住了,依然不会改变BC在山区地图的灵活性。

更早出炮兵容易占领中央区域和打破管子,使得队伍合流
MollySigurdsdottir (05/09/2025 01:59pm | Edited: 05/09/2025 02:03pm):
Made some small edits to the frontline terrain and properties



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