Creator: Gorillah9 || First Published: 09/20/2024 || Players: 2 || Size: 21x19
Categories: B-Rank, Live Play, Standard
Rating: 4.29 in 31 ratings
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Comments:
MontySigurdson (10/14/2024 11:27am | Edited: 10/14/2024 11:27am):
Since the Sub will be able to hold out for ~10 days if it dives (and it can't be threatened before day 4 anyway), this map is effectively played without Com Towers. That's not ideal since the terrain is rather heavy. Apart from that the map plays pretty slow, so overall I see some stalling potential.
MontySigurdson (10/17/2024 12:37pm):
Upped to A-rank after a heavy rework.
Old Senbei (11/13/2024 01:44am | Edited: 11/13/2024 09:56am):
Those missiles look wrong. Blue should be red and vice versa. As it stands they seem completely pointless.
MontySigurdson (11/15/2024 01:07pm):
The (admittedly very experimental) gimmick here is that you can use the Lander to bring the Missiles over to the mainland (for anti-air coverage or a boost to your power bar if they get destroyed). But it's also viable to just ignore them completely if you need the Lander for other stuff.
GGnome (11/18/2024 02:32pm):
Also leaving the missiles there prevents you from getting airport-locked.
Old Senbei (11/28/2024 01:57pm | Edited: 11/28/2024 01:59pm):
Given the location of those airports, you will almost never see airport lock happen on this map (unless someone is playing very sloppily). IMHO, it would be a lot more interesting if both sides has to kill the missile before they can make use of their airport. While the Lander-Missile gimmick is interesting, I think this is the wrong map for that, as the only valid choice is to ferry the Missile to mainland eventually since there is no benefit to leaving them alone.
Nemo86 (12/07/2024 07:56pm):
Clever name. I like the Starting missles for fog play or even just as an extra unit to make surprise Grit shots
Vicilie (02/02/2025 12:48pm):
this map is horrible
210000BF (02/16/2025 05:20am):
The most important thing is that missiles can only be used as cannon ash when transported to the mainland
yoshierider (03/19/2025 06:35pm):
I agree wtih Senbei. Map would be better if the Missiles in the corner were for the opposing team.

Makes FoW more interesting, since enemy can lock down your airport until you kill it, and gives them vision temporarily.
Have to build an Artillery to deal with it. Also makes the Max pick more intersting, since Missiles can retreat away to avoid
being hit, at the cost of not seeing the airport anymore. They'll still get killed eventually, but what do you do with the Artillery
afterwards? Put a city instead of a shoal in the corner, to give extra incentive for taking out the Missiles.

dision (05/10/2025 01:03pm):
ABAB tank order = broken map
MontySigurdson (05/23/2025 05:32pm | Edited: 05/23/2025 05:50pm):
Tank order is BAAB if both players go for the neutral base first and if no player skips captures afterwards. So it's perfectly fine. P1 could baseskip for a tank on day 4 to make it ABAB, yes, but if they do that they lose out on an Infantry buy and thus they lose long-term income and possibly map control. Also, a lot of 3b maps (lots of A-rank maps, even) have a funding curve where one player has 7k and can baseskip for an early tank at one point so that's not unique to this map at all. It only would be a problem if you can show a line where P1 gets an unfair advantage from baseskipping.
Cannonfodder449 (06/04/2025 01:14pm):
this map stalls out fast
AceKenneth (07/09/2025 06:13pm):
This is my absolute favorite map! I love all the sick openers and decisions you can make! I can't
wait till it's back in the standard map pool!



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