Creator: peter91 || First Published: 08/03/2006 || Players: 2 || Size: 30x20
Categories: None
Rating: 9.67 in 3 ratings
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Comments:
peter91 (08/03/2006 04:59am | Edited: 08/03/2006 05:12am):
This map is for round 2 of golden cows Design map competition. The requirements for this
map were:

-7+ com towers
-8+ predeployeds per army
-land or shoal locked port
-ghost unit

optional, of which at least one much be used:
-3+ blackbombs per army
-10 missile silos
-7 bridge tiles in a row


The idea for this map is, that you can choose whether your opponent gets a com tower or a
missile silo (5x). Ofcourse, the effect of the com towers last all game while the missiles go
once, but 5 missiles are also devastating. How many com towers do you give your enemy,
and how many missiles?

Also, if you destroy the enemy carrier, you're able to use aircrafts. That is very usefull, as
the map is pretty chokepointy.

If you want to capture the little city isles, you'll have to go around the long bridge, where
you're open to fire. Also the port must first be cleared of land units still on it. But ofcourse
you can always use t-copters once you got the airport.

Keep the requirements in mind when voting for this map, and have much fun!
2i (11/15/2006 02:14pm):
This is pretty damn briljant, and I must admit you're one of the finest mapmakers on AWBW
Mantimus Prime (07/29/2007 06:49pm | Edited: 07/29/2007 06:50pm):
isn't there a huge disadvantage on OS's part? <_<

if OS's infantry get over the mountain then BM's sub can just block their way, forcing
them to go back over the mountain forcing them to be blocked again etc.
Condescension (10/26/2007 09:12am):
If your OS just put the infantry on top of the mountain, and take the path that isnt
blocked on the next turn.



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