Creator: GoldenEbel || First Published: 09/30/2024 || Players: 2 || Size: 19x18
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| Comments: |
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GoldenEbel (09/30/2024 11:13am | Edited: 10/01/2024 09:35am):
For Standard. Using Soul4rent Diet HF FTA counter. 10/01 edit : Swapped sea tiles in (10;01) & (08;16) to mountain tiles to prevent Blackboats leaving the airports. Also swapped the tiles in (12;05) & (06;12) to prevent Blackboats leaving the central HQs |
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DaysOfPlague (09/30/2024 02:31pm):
21k even income. The funding curve is balanced; vehicle order highly depends on which player is willing to sacrifice infantry production first. There's a lot of non-tank options too, including recon to deny center cities or rushing arty+copter. At first glance, the map looks like an HQ rush, but both HQs are actually highly defensible. The flat fronts should make indirect pushes very strong though, so it's still an option. I can see this map playing out a lot of different ways. |
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gargon (07/10/2025 01:14pm):
player 1 has no base access, this makes the map incredibly unbalanced |
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Kuro Neko (07/21/2025 06:58am):
"I can see this map playing out a lot of different ways." The only way to play this map is damage race really. I mean you could frontshift somewhat, but would u do it over annihilating the opposing 1b's unit count and eventually cap their 1b HQ? I dont think so. |
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