Creator: AzarelAlt || First Published: 10/01/2024 || Players: 5 || Size: 28x28
Categories: B-Rank, High Funds, Team Play, Teleport Tile
Rating: 0 in 0 ratings
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Comments:
AzarelAlt (10/01/2024 09:53am | Edited: 04/26/2026 08:02pm):
Notes:

-Slimes on ports disappear in game but means units can't be built from them in game (known as 'ghosting')
-Black Tiles (aka teleport tiles) have no movement cost and allow any unit to move over them to boost movement.


2026 April 27 update:
-Reworked 3p team Corners so they're a bit more interesting with the HQs and made it so infantry can get out onto the map quicker

-Slowed the reinforce speed from 2p team, especially for tanks using the teleport tiles, and made 2p have to choose more on where to build and send reinforcements

these changes should allow for the corner bases to capture some contested properties and not get boxed in so easily


p.s. I would recommend playing with 1500 or 2000 income per property, otherwise naval units are too expensive
lolimartle (07/28/2025 01:55am):
I think the idea is neat, but the 3p team is at a big disadvantage because it's really easy for the 2p team to severely hamper the
NW and SE corners. Small 'deathballs' can choke it off without needing to directly block the landbridge, that gives them a
bunch of extra income while increasing the reinforce time for the 3p team.



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