Creator: GorillaH || First Published: 10/01/2024 || Players: 2 || Size: 31x15

































































Categories: A-Rank, Under Review, Standard | ||
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Comments: |
MontySigurdson (10/15/2024 06:03am | Edited: 10/15/2024 06:08am):
The Missile semi-forces an Arty build to free up the airport (and Arty is also useful for bursting the pipeseam to get a clear path to the enemy HQ). If Arty is bought first, vehicle order becomes abAB. Once the airport is freed up, the game should turn into an HQ race fairly quickly. Nothing wrong with an HQ rush map, but overall I think this one is a bit one-dimensional with the semi-forced Arty and the obvious HQ rush afterwards. An easy fix might be to move the Missile to somewhere else so that Arty cannot threaten it anymore (maybe just move it to (22,11) if that doesn't cause issues). This might also make the map a bit more interesting because the 2b needs to zone out/destroy the Missile before the rush can begin in full force. If the Arty isn't a forced buy to destroy the Missile, when/how to get rid of the pipeseam becomes less obvious, too. |
MontySigurdson (10/15/2024 08:38am):
Upped to A after the Missiles found a different parking spot. |
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