Creator: DrNasty || First Published: 07/18/2026 || Players: 2 || Size: 21x19
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| Comments: |
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MontySigurdson (07/18/2026 07:15pm):
The center city looks like it has noticeable STA (P2 is ahead on the closest base) as there are no better objectives to distract from it early (the towers can be delayed). The terrain around that city also makes it so that sitting on it first (which P2 will naturally be able to do) is pretty good. |
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DrNasty (07/19/2026 01:11am):
Center city has been removed |
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MontySigurdson (07/19/2026 02:30pm | Edited: 07/19/2026 02:32pm):
2nd review: If both players go for fastest income, P1 cannot afford a tank on day 6. I think it works out if either 18,00 or 15,03 is moved so that it can be capped one turn quicker. Maybe moving 18,00 closer to the base is better so that deleting the Missile early to get the cap chain is encouraged less. Also the frontline terrain doesn't look that interesting, mostly cities surrounded by plains. It could be spiced up just a bit more. Tanks from 09,16 also have a convenient full-move city-sitting spot (06,09). |
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DrNasty (07/26/2026 03:41am):
Slightly adjusted the funding curve and moved some terrain around so give more variation across the front |
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MontySigurdson (07/26/2026 06:25pm):
3rd review: The frontline ends up flat and there aren't that many contested properties, especially if you skip caps to get the airport faster (as soon as it doesn't brick tank order). So I think B-rank is still alright here. |
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