Creator: Pinwheel5OP || First Published: 10/28/2024 || Players: 2 || Size: 31x21
Categories: A-Rank, Global League, Fog of War
Rating: 2.13 in 61 ratings
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Comments:
Pinwheel5OP (10/28/2024 03:01am):
Edit of Witchcraft Trials by Suko02 https://awbw.amarriner.com/prevmaps.php?maps_id=112308
Designed to allow moderate front swtiching while still keeping the main idea of the map intact
Thavidu (01/10/2025 04:11pm):
Income parity = 22K

tautop (01/15/2025 02:18pm):
Sonia can see all the base if she place her Infantry on the Mountain close to the City.
Cadeor (01/23/2025 03:25pm):
This map is so annoying
Creepy Crawly (02/01/2025 03:24am):
Nothing like getting matched in the League on a map with a 2.67 ;(
Random_CO (02/02/2025 02:14pm):
I love waiting 6+ days to make my first vehicle
zopui (02/08/2025 07:59am):
I truly hate this map
potato_man (02/16/2025 03:51pm):
why does player 2 get first tank?
Spritemare (02/17/2025 02:20am | Edited: 03/17/2025 12:12pm):
Step 1: Take your strong side
Step 2: Set up indirects along the pipe seam choke points
Step 3: Try to push into 3 base + airport reinforcement range? Attempt to break out of your weak side where the opponent has forest control with all the indirects in the world? Please help it's day 45 and getting cold out.
wilkyb2 (02/21/2025 11:03am):
how does a map like this make it into global league
CrazyXII (03/14/2025 09:56pm | Edited: 03/14/2025 09:56pm):
This map sucks. No good capture chains or quick caps means that 6 turns in I'm yet to build a vehicle. If I wanted to play a
zombies map, I'd play a zombies map!
Cyve (03/15/2025 07:27pm):
this map might be the worst map ive ever played on. This is genuinely the least fun Ive had with this game
CrazyXII (03/20/2025 10:56pm):
Upon playing this map even more, I can fully conclude the center of the map is completely useless, as all you do is expose
yourself to indirects and the risk of overextention, for TWO MEASLY CITIES. Captures chains need to be improved, maybe
som sort of starting income implemented.
CrazyXII (03/20/2025 11:02pm):
Upon playing this map even more, I can fully conclude the center of the map is completely useless, as all you do is expose
yourself to indirects and the risk of overextention, for TWO MEASLY CITIES. Captures chains need to be improved, maybe
som sort of starting income implemented.
Papelon (03/26/2025 11:26am):
yea, agreed. The middle of the map is just a bait, if you focus both those captures, the opponent will gain control of the sides
faster.
Fingolfin the fearless (04/07/2025 07:05pm):
PLEASE REMOVE THIS MAP FROM GL. The spy infantry is the worst thing about this map imo, it’s just a gimmick to try and
be different, if there is a spy unit and it serves a purpose and can be taken out mid game then great but on this map taking
out the infantry can be pesky. At least create a pipe seam or something.
pandemyx (04/22/2025 12:33pm):
I enjoy this map, lots of haters. No you can’t just deathball the center for free wins, and front switching is not really feasible for
once. Makes you really use you spy intel to properly build your army on each side. The Bboats act like refueling stations for
your aircraft which is really nice.
I do agree that there should be a pipe seam to gain access to the spy area or just remove the forests at least.
Couldn’t hurt to have a few preowned cities that get exchanged during the cap phase for faster income curve.
Machiavelli01 (04/22/2025 04:35pm):
what a weird map
Böser (05/01/2025 07:37am):
i wonder if sonia would be good on this map. prob not since it take 1 arty to deny the best mountain for her
FogMachine (05/15/2025 02:05pm):
Has to be the worst map ever considered for FOG rotation.
koneshoe (05/20/2025 12:15pm):
Take this map out of rotation, look at P2 win rate this is a C-tier map at best.
lompeluiten (05/26/2025 06:13pm):
It's an little slow to start, but it was quite fun. the reason is so enough infantry is on the map

hat forrest can be abused to to delay reinforcements
Robobird (05/28/2025 11:46am):
I do not like this map for several reasons:

1. I do not like spy mechanics in general, but especially not when one’s base builds are shown. If I want my builds shown to
my opponent, then I should be playing standard, not fog.

2. Awkward capture routes and income curve. I strongly dislike vehicle production being delayed so long.

3. Map design pretty much disallows any sort of effective front switching. In fog, one of the key strategies is front switching.
Due to the spy mechanics, you can see where your opponent is sending his units, and the terrain all but prevents one from
sending his units to another front secretly.

Given these issues, I would strongly recommend taking this map off of GL.
Bladedwind (05/29/2025 01:42pm):
This map is extremely slow and not fun to play on in the slightest.



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