Creator: schil227 || First Published: 12/30/2024 || Players: 4 || Size: 22x25
Categories: None
Rating: 0 in 0 ratings
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Comments:
schil227 (12/30/2024 10:58am):
*BOOM*

Right at sundown, the dynamite rigged to the door of the ancient tomb explodes, sending shards of smoothed rock across
the excavation site. All is quite as the dust settles, revealing a gaping hole in the once immovable wall. The crew erupts into
cheers, as the months of preparation finally draw to a close, and the adventure begins.

Yet, as the cheers fall silent, only nervous smiles remain. The locals said that it shouldn't be done - that something lurks
inside - but those warnings were easy to bush off. The allure of knowledge, adventure, and (the most tangible of all)
treasure could not be ignored.

Fortunately, the group need not charge in blind. The leader of the local tribe, wise enough to know that they could not stop
the foreigners, instead entrusted them with an ancient blueprint for the tomb, and instructed them to rid it of "the curse". In
exchange, they could take whatever they wanted.

Deep in the tomb, the blast reverberates. Many things awaken.

The three teams take their positions, and get ready to face... The Tomb.

< =======>

Teams:
A (players) BM, GE, YE
B (DM): BH

Goal:
The players invade the tomb, and attempt to route the forces inside.

Rules:
- Fog of War: On
- Funds: 500 (to limit repairs)

Notes:
- Inspired from https://awbw.amarriner.com/prevmaps.php?maps_id=113017
- The cruisers are effectively "torches"
- Just like real DnD, when a player drops out, everything goes to shit. However, the DM can remove an appropriate number
of units to compenstate.



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