Creator: BongoBanjo || First Published: 01/03/2025 || Players: 2 || Size: 20x20
Categories: B-Rank, Live Play, Mixed Base, Standard
Rating: 10.00 in 1 rating
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Comments:
BongoBanjo (01/03/2025 05:52am):
To be played with desert theme because it's cooler
AA01blue (01/04/2025 02:41am):
I think this map always base trades, but the layout is interesting and the fta counter would be significant if it works
BongoBanjo (01/06/2025 12:38am | Edited: 01/06/2025 12:39am):
Yeah the center base is stretched thin and weak so basically, designed to flip. How fast however will depend on players and
going for the lab instead of the base is also an option. I believe it should be over once you get the base first and probably
before that. I'll watch a few games to see how it plays out though. Even if it comes down to a trade without massive imbalance,
enough should be contested (including the 2 com towers) that the players have things to play with and win conditions.
BTW Sami should probably be banned as she breaks the way TA is balanced
BongoBanjo (04/03/2025 05:35am | Edited: 04/07/2025 04:38pm):
(edit : changes made to balance TA)
FTA/STA balance :
In 3b mixed, by definition one player is necessarily going to be ahead in 2 bases compared to his opponent being ahead in
only one. This leads to difficult to solve FTA/STA issues and the sharper the map is, the more TA is significant. In this map, P2
is ahead in 2 bases (corners) whereas P1 is ahead in only 1 (center) and it's a sharp one. P1 therefore needs decent
compensation :
- The base he's ahead in is the better one as it's streched thin and under a lot of pressure.
- The preowned property will be captured by P1 first.
- P1 gets a favorable tank order (although tank spam may or may not be optimal here)
- P2 gets a 200G penalty on D1 due to the injured predeployed unit hurting some vehicle timings.
soul4rent (12/05/2025 02:21pm):
Put into new after edits
MontySigurdson (12/06/2025 03:23pm | Edited: 12/06/2025 03:24pm):
The repair FTA counter is a bit problematic. It a) gives P2 800 extra gold for "free" repairs and b) makes it so that you get ABAB tank order (unless I overlooked something). So I'd definitely change the TA counter.

The center also looks a bit TA-prone, so I think it should be edited so that each player just gets 1 city early on and flipping the other player's property should require some substantial effort - because I think the map probably plays better if potential fighting in the dead center is kept to a bare minimum, at least early on. Also, the center terrain means that getting a Copter in there first is a quite an advantage (as AA can't reach it under any circumstances and it can move to wherever it wants) which also is not great.



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