Creator: Tardis || First Published: 08/08/2006 || Players: 6 || Size: 22x40
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| Comments: |
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Tardis (08/08/2006 07:14am):
The bottom three are allies, but it's otherwise a free-for-all. Should play with Fog off to prevent Orange Star from picking on one of the middle two secretly; while they're enemies, they should realize they'll have to work together somewhat to keep Orange Star from just taking over everything. I worry a bit that Yellow's combined access to Orange and to the middle will distort the player interactions (prevent Orange Star from advancing south, say, or give Green Earth an advantage). Only time will tell. |
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sirfuxalot (08/08/2006 10:15am):
There's too many missiles, and YC isn't going to get any. When they are right in the middle like that it's a problem. If you think about it, YC is in a pretty bad position. To attack OS they have to open up to GE and vice-versa. They'll also havce trouble in the south late-game. |
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Tardis (08/08/2006 07:53pm):
I'm testing it now, so we'll see how YC does; that Silo just east of the road is in fact one square closer to their nearest Base than to GE's nearest. Why do you think YC is more poorly equipped in terms of fronts than GE? My own concern is that the allies may have too many properties without having to fight for them; obviously they're not supposed to be more powerful than OS even together. |
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Tardis (10/29/2006 07:23pm):
(Second published version.) I moved GE and YC down (and filled in the resulting empty space with more varied terrain) so that they would be more likely to engage the southern alliance early on. I also significantly weakened that alliance (they together had some 32 properties, much more than 1/3 those of the map). |
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Riem6894 (11/25/2009 05:12pm):
This map's power level is definately under 9000. |
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