Creator: SimonTysonGurd || First Published: 12/01/2024 || Players: 2 || Size: 18x16
Categories: A-Rank, Base Light, Live Play, Standard
Rating: 5.00 in 5 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
justachihuahua (07/09/2025 01:03pm | Edited: 07/09/2025 01:13pm):
Very stally. HQ too safe. Not enough contested properties for tie break. Lander can be a great blocker for early game. Copters very strong but balanced, you can delay Anti Air by one turn of a copter deployment so thats great.

I like it but it is very choky
Kuro Neko (07/24/2025 07:23am):
arty boosting and those choke points near the comm areas make them very dominating. I didn't get to the point where i would've won (13,03), but the next course of action would probably be cutting off the reinforce line to HQ by controlling the area around (13,03) and then HQ cap. this seems to be the dominant strategy and can be done by both sides resulting in damage race into HQ rush. and they're very much encouraged to do just that because there's literally nothing to fight for in the center. i'd suggest opening up the center, this turns those central props to be possible to fight over, make actual front shifting happen, and while at the same time somewhat nerfing early to mid game arty from the airport side base
SimonTysonGurd (07/24/2025 02:21pm):
Made some edits here to address chokiness and FTA.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.