Creator: starhal || First Published: 11/08/2024 || Players: 7 || Size: 50x40
Categories: Historical/Geographical
Rating: 10.00 in 1 rating
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Comments:
starhal (11/08/2024 10:45am | Edited: 04/20/2025 04:06pm):
7 players, ffa map covering Mesoamerica at the time of Cortez' invasion of the Aztec Empire

Rules:
- No attacking units behind pipelines
- Landlocked ships are garrisons (Neutral, in case of one in Yucatan)
- Ban rockets, black bombs, piperunners and neotanks
- Ban Sensei and global damage COs
- Make all non-banned naval units, megatanks and medium tanks require a lab
- Aztecs cannot forfeit due to having their hq about to be captured by Yellow Comet. Can still forfeit if another player is about
to do it

Playable nations:
Green Earth - Maya (Chichen Itza and Utalan)
Yellow Comet - Cortez
Grey Sky - Mixtec Dominion of Tutulepec
Brown Dezert - Maya (Tikal)
Amber Blaze - Purpecha Empire
Teal Galaxy - Cuicatec (Teutila)
Acid Rain - Aztec Empire
Raedel (11/08/2024 04:13pm):
Unless Brown is staring at daisies, Green point blank will never get their third base,
giving Brown 2v1 (3v1 if they use an artillery for the cruiser, unless the base is ghosted which I can't tell).
They can also use their bottom base to harass/cut off Green at the river, forcing them to take a long detour if they want any
hope of trying to reconnect at the HQ.
starhal (11/08/2024 05:13pm | Edited: 11/08/2024 05:23pm):
Correction: green will never get their fourth base
Unless Aztec player is willing to lose their HQ to Cortez or one of their other neighbors, they ain't gonna invest much in
defending their easternmost base, meaning that green will eventually be able to strike at brown from the back and sandwitch
them.
And if brown invests in attacking south, green might in fact be able to get that empty base in the north of Yucatan.
That's at least a balance I'm trying to achieve, I might need to edit the map in order to achieve it (Such as by giving green
player a few more starting properties, if it proves they're struggling too much), but in first design I was more focused on
putting cities where they historically were while making the game interresting, than making sure the game is perfectly
balanced (As evident from the fact Aztecs start with over 20 properties, including 6 bases (Not counting the ones they're sure
to lose near-immediately))
Raedel (11/08/2024 06:19pm):
Nevermind, I use a different screen setup, so it looked like Brown had a third one.

Pretty good pull from history for a unique setup though 👍
fomalhautpiscisaustrinus (03/31/2025 06:19am):
I really like that idea of tech progression on this map, for me it's great idea to emphasize the gap between contact with Europeans.
Bleggaman (06/04/2025 11:43am):
Good map. Really makes you feel like you’re a Mayan
Bleggaman (06/05/2025 06:49pm):
Good map. Really makes you feel like you’re a Mayan
Bleggaman (06/05/2025 06:49pm):
Good map. Really makes you feel like you’re a Mayan



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