Creator: starhal || First Published: 11/08/2024 || Players: 7 || Size: 50x40

















































































































































































Categories: Historical/Geographical | ||
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Comments: |
starhal (11/08/2024 10:45am | Edited: 04/20/2025 04:06pm):
7 players, ffa map covering Mesoamerica at the time of Cortez' invasion of the Aztec Empire Rules: - No attacking units behind pipelines - Landlocked ships are garrisons (Neutral, in case of one in Yucatan) - Ban rockets, black bombs, piperunners and neotanks - Ban Sensei and global damage COs - Make all non-banned naval units, megatanks and medium tanks require a lab - Aztecs cannot forfeit due to having their hq about to be captured by Yellow Comet. Can still forfeit if another player is about to do it Playable nations: Green Earth - Maya (Chichen Itza and Utalan) Yellow Comet - Cortez Grey Sky - Mixtec Dominion of Tutulepec Brown Dezert - Maya (Tikal) Amber Blaze - Purpecha Empire Teal Galaxy - Cuicatec (Teutila) Acid Rain - Aztec Empire |
Raedel (11/08/2024 04:13pm):
Unless Brown is staring at daisies, Green point blank will never get their third base, giving Brown 2v1 (3v1 if they use an artillery for the cruiser, unless the base is ghosted which I can't tell). They can also use their bottom base to harass/cut off Green at the river, forcing them to take a long detour if they want any hope of trying to reconnect at the HQ. |
starhal (11/08/2024 05:13pm | Edited: 11/08/2024 05:23pm):
Correction: green will never get their fourth base Unless Aztec player is willing to lose their HQ to Cortez or one of their other neighbors, they ain't gonna invest much in defending their easternmost base, meaning that green will eventually be able to strike at brown from the back and sandwitch them. And if brown invests in attacking south, green might in fact be able to get that empty base in the north of Yucatan. That's at least a balance I'm trying to achieve, I might need to edit the map in order to achieve it (Such as by giving green player a few more starting properties, if it proves they're struggling too much), but in first design I was more focused on putting cities where they historically were while making the game interresting, than making sure the game is perfectly balanced (As evident from the fact Aztecs start with over 20 properties, including 6 bases (Not counting the ones they're sure to lose near-immediately)) |
Raedel (11/08/2024 06:19pm):
Nevermind, I use a different screen setup, so it looked like Brown had a third one. Pretty good pull from history for a unique setup though 👍 |
fomalhautpiscisaustrinus (03/31/2025 06:19am):
I really like that idea of tech progression on this map, for me it's great idea to emphasize the gap between contact with Europeans. |
Bleggaman (06/04/2025 11:43am):
Good map. Really makes you feel like you’re a Mayan |
Bleggaman (06/05/2025 06:49pm):
Good map. Really makes you feel like you’re a Mayan |
Bleggaman (06/05/2025 06:49pm):
Good map. Really makes you feel like you’re a Mayan |
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