Creator: Brothermacsac || First Published: 11/09/2024 || Players: 2 || Size: 25x19
Categories: B-Rank, Fog of War
Rating: 0 in 0 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
Brothermacsac (11/09/2024 01:14am):
For fog
MontySigurdson (01/25/2025 03:25pm):
I'm a bit torn on this one. On one hand, it's a neat idea, on the other hand I'm not convinced that being able to frontshift so few units makes for dynamic gameplay. Also I'm not sure if there actually are enough contested properties; I think there might be game states/openings where the map just becomes stally.

B-ranking for now, but more of a B+. I think it needs some edits to make it more dynamic though (2nd Lander+more shoals? - maybe have both Landers at low HP to not nerf Rachel/VB? Reworked city positions? Something else?)
Brothermacsac (04/06/2025 09:56am | Edited: 04/08/2025 09:43pm):
Added pre-deployed cruisers. Added another shoal tile for drop off on non-hq side. Changed Airport position from (5,0) to
(0,1). Swapped out city with a port. Changed APC health from 10–>1.
MontySigurdson (04/19/2025 11:18am | Edited: 04/19/2025 11:19am):
So I think these changes are good, however it still looks to me like the map isn't overly dynamic. IMO you should be able to load units from the center base into the Lander directly, maybe that would help a bit? Because right now the Lander can only be used for frontswitching, but it's not even very useful for that since the more contested properties are in the corners. So frontswitching to the other corner takes like 3-4 turns at least (and you can only switch 2 units at a time anyway) which just isn't very feasible.

So since the map isn't all that dynamic, I'm concerned that it will play the same every time (damage race in the corner areas).



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.