Creator: Gorillah3 || First Published: 11/12/2024 || Players: 2 || Size: 25x23
Categories: B-Rank, Fog of War
Rating: 0 in 0 ratings
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Comments:
Gorillah3 (11/12/2024 12:27pm):
For FOW
MontySigurdson (11/30/2024 05:00am | Edited: 11/30/2024 06:37pm):
Some problems with this one unfortunately:
- OS can feasibly baseskip for a tank on day 6, resulting in ABAB tanks. Faster income could fix that.
- The 2b bases seem rather weak. Maybe move the (05,20) one to (07,20) and change the BBoat to a Lander? (If the Lander is added, some roads in the middle could be removed to prevent Recon cheese.)

EDIT: Back to 'New' after changes.
MontySigurdson (12/08/2024 03:53pm | Edited: 12/08/2024 03:55pm):
2nd review:

First of all, I like the overall look of the map - it appears to be interesting but doesn't quite hold up under scrutiny.

The baseskip I mentioned above is still here and I think it's pretty viable due to the rather flat income curve (since OS will have more than enough Infantries on day 6 already so they don't need one more necessarily). Even if OS doesn't baseskip on day 6, they can go for double tank on day 7. So tank order is either ABAB or ABBAA but not actually ABBA (OS can even go for Copter + Tank on day 7 without baseskipping).

I'm also not sure if there are enough contested properties, though admittedly that's difficult to ascertain since players have a lot of options in the early game.

There also aren't a lot of choices where to send vehicles due to the difficult terrain around the bases. Building another Lander doesn't even help with that all that much.

The Missiles, while useful as scouts in the beginning, will not live long once the first Copters come out since Infantries can reveal them easily. It also appears to be a good idea to remove the Missiles as an HQ rush seems to be a decent strategy here. So overall the 'Scout Missile' aspect of the map looks to be a bit too streamlined to me as I think that you want to get rid of the Missiles ASAP so your unit composition for the attack on the HQ isn't revealed early.

So overall I think this map has some problems and the gimmicks don't quite work, unfortunately.



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