Creator: Collaborate Map 2 || First Published: 11/13/2024 || Players: 3 || Size: 28x28
| Categories: Toy-Box, Fog of War | ||
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Collaborate Map 2 (11/13/2024 11:21pm | Edited: 11/14/2024 07:17am):
Oh nyo, the dinosaurs have re-emerged from the underground. Now both players have to fight each other with the threat of Dragons in the Dark! House Rule: Lab: Infantry/Mech (so that Silver Claws cant just win) SC is actively hunting both players, but players can offer sacrifice unit at the crossroads near SC HQ (1each turn) -Infantry: No hunting for 1 turn (SC will still kill if you are on their properties or next to SC unit) -Mech: No hunting for 2 turn (^) -Tank: No hunting for 1 turn. Safe to cap (1) of SC city *for this turn. -Md: No hunting for 1 turn. Safe to cap (3) of SC city *for this turn. -Neo: No hunting for 1 turns. Safe to cap (1) of SC tower *for this turn. -Mega: Safe till SC kill the Megatank off -Recon: Granted opponent sacrifice info for the next 5 turns -Artillery: Vision for 1 turn -Rocket: Vision for 2 turns -Missile: Vision for 3 turns -Bcopter: Deny opponents sacrifice for 1 turn (can interrupt Bluff) -Bomber: Trigger Hunting season, SC will attack whatever it can on the map. -Fighter: Stop Hunting Season. |
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Collaborate Map 2 (11/14/2024 07:15am):
Bluff Mechanic: -APC/Tcopter: No hunting for 2 turn, plus effects of unit inside the APC. Players need to message the content inside the transport. SC can call Bluff then following these steps: +The Transport wont be killed this turn. +Player granted 1 turn of no hunting. +Player have to unload the transport next turn on visible tile. If true = (5) turns of non hunting + (1) SC city If false = (5) turns of active hunting from SC. |
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Ilese (11/14/2024 10:38am | Edited: 11/14/2024 11:31am):
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