Creator: LoneMidnightWolf || First Published: 01/11/2007 || Players: 6 || Size: 35x30
| Categories: None | ||
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| Comments: |
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Nainbuss (01/11/2007 04:44pm):
I give it a bad mark because it was overrated. There is no explanation if this is meant as a team game or whatever. |
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LoneMidnightWolf (01/12/2007 12:01pm):
Overated? Well, I havn't given it a mark myself yet, but as for an explanation I hadn't had time to make one, so here it goes: This is a six player game free for all based with each tribe has a diffenrent element. I gave COM Towers to give more offense and missles to give a more defense. Each tribe has an enemy base beside their own to increase the trouble and cause everyone to be more defensive as well. It was suppose to be a map with all mountains and forests and plains, but I decided to make this first since I like to see the struggle with different elements. Hope you all like it. |
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LoneMidnightWolf (01/12/2007 12:01pm):
Constructive Comments Are Most Appreciated. |
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Fugue (01/12/2007 02:34pm | Edited: 01/14/2007 03:37pm):
Well, there's FTA... I'd say give some starting infantry to each team if for no reason other than that it's possible to "steal" missiles from OS, BM, and YC... or was that part of the FTA counter? GE is in a very fragile position. With their properties so close together, they're just begging for a missile salvo. It's easy to hit all four of their HQ production properties, and they seem to be missing a third base. Finally, there's not enough neutral property to fight over. Try adding some neutral cities between each country. I'd also strongly suggest banning Javier, Sensei, and Kindle in addition to Colin, Grit, and Hachi. ... Drat, I probably shouldn't have mentioned about the missiles until after BM's first turn. |
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LoneMidnightWolf (01/15/2007 01:01am):
yeah it needs more nuetral properties, but the concern about GE's extra base is because it has a port. Each HQ has two bases + 1 for the surrounding bases, GE gets a port for the surrounding ports. 1 Airport 2 cities 3 bases or ports + 1 base/port to every opponent. |
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Fugue (01/16/2007 04:27pm):
BM, YC, and GS are also the only countries that can't go for their Com Towers on the second day. The port thing makes sense, but to be honest this map doesn't have much need at all for any. Try removing them or adding more sea- it might be interesting to have most of the northeastern region be naval. |
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LoneMidnightWolf (01/18/2007 11:40pm):
Thanks, I will keep that in mind. |
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Fugue (01/31/2007 10:20pm):
One more thing for now: OS and GE can both reach GS's Com Tower before GS can, and if they're Sami, they're pretty much guaranteed to capture it. BM and YC can still get a unit on their tower before any opponents can because their turn is before the other nations in range. This is particularly annoying to me because I'm GS, heh. |
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