Creator: Gorillah5 || First Published: 11/25/2024 || Players: 2 || Size: 21x19
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| Comments: |
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MontySigurdson (12/22/2024 02:12pm | Edited: 03/05/2025 03:21pm):
On the 2b side, the preowned base is pretty much worse than the neutral one (unless maybe if you need to reinforce HQ urgently, but at that point you're likely losing anyway). Maybe move it to (17,13) if that doesn't cause issues? And a small nitpick: The Missile should maybe start on the forest so it has a better chance to escape. EDIT: Re-Newed after changes |
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MontySigurdson (03/08/2025 03:07pm):
2nd review: So I think the Missile should always die if the opponent builds the 1st tank from the 1b since it looks like it cannot escape in time (even with the new position). So trying to save it isn't worth it, you might as well let it sit there so the opponent loses more tempo if they kill it with a tank - which brings me to the next problem: There's also the good ol' issue that BM can build a Mech on day 5 to go after the Missile without changing tank order while OS cannot do that. So BM can free up the airport early and use their tanks elsewhere while OS cannot. So ultimately I think B-rank is correct here. |
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