Creator: greyg-host || First Published: 12/12/2024 || Players: 4 || Size: 50x50
| Categories: None | ||
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| Comments: |
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ViridisViperz (12/12/2024 03:01am):
Looks absolutely chaotic and disastrous. Also it's funny how there's literally zero airports. 10 / 10 |
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Raedel (12/12/2024 05:04am):
I'd wager the outside areas will never even come into play with how easy it is to lock the HQ bases. at best you'll probably snag the two outside bases and start funnelling everything into the centre to try and swipe a HQ. |
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greyg-host (01/14/2025 08:17am):
V2 People were leaving very unevenly so I added starting units Also moved the bases back from the river |
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mfive (01/16/2025 06:51am):
hi! the map was really fun. as you found out it is neccessary to have some advantage for the later players. but heres another idea: if you change the hq to a lab and add labs in the expansion areas it enables people to abandon the middle if it is lost. 2nd: i would not predeploy the megatank. the maps interesting question is when and where to break out. a megatank takes away that decision. it also completely locks down every players corner since noone will attack another corner and risk being open. |
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greyg-host (04/09/2025 11:32am):
Sure, what he said |
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