Creator: GorillaH2 || First Published: 12/10/2024 || Players: 2 || Size: 23x16
Categories: B-Rank, Standard
Rating: 0 in 0 ratings
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Comments:
MontySigurdson (12/17/2024 03:31pm | Edited: 12/19/2024 03:20pm):
Interesting, but I think the forward airports are too exposed (and thus a very enticing target to fight over, considering you'll likely also get the Com Tower if you get the adjacent airport). So I think the forward airports need to be moved back a bit (maybe to 21,04); the back airports could be removed entirely then.
EDIT: Back to 'New' after changes.
MontySigurdson (12/24/2024 07:15am | Edited: 12/27/2024 12:08pm):
2nd review: I think D3 Recon is a bit too oppressive since it can still interrupt the airport capture, even after the airport was moved. Changing some roads to plains should fix that.
EDIT: Back to 'New' after changes.
MontySigurdson (12/28/2024 09:29am | Edited: 12/30/2024 12:03pm):
So I think the map is now P1-favored. P1 can go Recon and still interrupt P2's airport; P2 has to build a tank on the 1b to get rid of the Recon. P1 can then baseskip for a tank on the strong side, build it on the (04,01) base and force P2 into a very unfavorable scenario as P2 cannot attack the Recon with their tank without having to take a hit from the P1 tank.
EDIT: Back to 'New' after changes
MontySigurdson (01/02/2025 01:23pm | Edited: 01/02/2025 01:24pm):
4th review: So IMO B-rank is appropriate for this; the Recon opener where P1 can force a fight over the airport and baseskip for another tank is still there as far as I can see. But apart from that, the middle properties don't look very contestable to me and frontshifting seems a bit unfeasible, so this will likely amount to 2b vs 1b1a most of the time.

So I think this one is not A-rank material unless it gets fundamentally changed in several aspects, unfortunately :(



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