Creator: xtrwombat || First Published: 02/10/2025 || Players: 16 || Size: 50x50
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xtrwombat (02/10/2025 09:14pm):
Rules: Fog, Teams, Starting funds 500,000, Funds per turn 9500, Team A: OS, GE, PL, GS, WN, Title: Western Bloc Description: Tensions between the Western and Eastern worlds have finally hit a breaking point. In this war there are no winners, only death and complete destruction. Fight to the death and hunt down the traitors and cowards who refused to fight for their country and fled into the woods. Team B: BM, AB, AR, YC, NE, Title: Eastern Bloc Description: Tensions between the Western and Eastern worlds have finally hit a breaking point. In this war there are no winners, only death and complete destruction. Fight to the death and hunt down the traitors and cowards who refused to fight for their country and fled into the woods. Team C: SC, AA, BD, PC, CI, Title: The Rebellion Description: You refused to fight in the war and fled into the woods. Initially your only goal was survival, but at some point during your struggle for survival, you learn of a secret shadow government that rules the earth. Your objective is to journey south through the woods and stop the Patriots by Capturing the unoccupied factories and raising up an army to destroy the Patriots. The journey is long and perilous. You will be ceaselessly hunted by the current world governments who labeled you a renegade, and the Patriots who work tirelessly to stamp out any kind of rebellion against their one world government. Team D: BH, Title: The Patriots/Illuminati Description: The great conspiracy has been fulfilled and all of the world governments are at your whim. Indulge yourself in boundless wealth, pleasure and luxury while the Western and Eastern worlds battle to the death and then unite the entire world under one power, The New Order of the Ages. |
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TinyBomby (02/10/2025 10:36pm | Edited: 02/11/2025 11:54pm):
I'm a little confused. What is Team C meant to do upon reaching the bottom? They get access to a bunch of cities and bases, but nothing to do with them? There's no access to their bases from anywhere. My only assumption is that you think the teleport tiles would actually teleport units from any one to another, which is not how they work. Instead, they are essentially just 0-cost tiles that any unit can move through. Edit: Fixed :) |
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xtrwombat (02/11/2025 12:25pm):
Oh let me fix that |
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rip2g (02/11/2025 10:11pm):
Cool concept, but won't the illuminati just spam missiles and piperunners on the rebels? a bit too op imo |
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Raedel (02/12/2025 03:06am):
The school yard cluster is cute but completely pointless given they're boxed in with no further objectives once it settles down. None of them even get apcs, so not only do the infantry feel sluggish, but unless you pick Jess your vehicles and especially planes are done for. Black can't even fight back against the last team. They just need to pool some artillery together and bumrush an apc for the HQ. If it's all separate teams, this also means only Black/last team win, depending if they all get caught. Which will annoy some players despite this just being casual fun. |
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Dangief (02/26/2025 05:50pm):
It gets better! Since Black has access to missiles before they go, all of the infantry in the "rebel" box will be 1 hp, so even if you make it through, it will take ages to capture anything and move on with the game. Remove the missiles and there could be a casual fun time here. |
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Wolfury (06/05/2025 05:34pm):
I played a game as BH and it's way too easy to win. All you need are rockets to break pipes and let your bunch of inf HQ cap, which will happen far before any enemy reach the bottom of the forest box. Speaking of that area, it's no fun at all since MD tank are howfully slow. I merely had three fights overall in this area, that's lame. Besides, I didn't even need missile, they might as well be gone. The fun part only is mega brawl left side. Here are some ideas to improve the map yet concept still is a good one : Suppress missile and set BH with only one base and many neutral cities instead. Create a corridor for BH units to reach enemies HQ, with several seams to break. Below, create another box for players of the actual forest area but give them a base and a few cities to cap. Set a predeployed vehicle BH force and BH HQ at the opposite side of this box : it will turn game into a HQ cap race : predeployed BH will have to hold while his units above are moving toward HQs / other players must cooperate (or not) to defeat predeployed BH and cap HQ. Brawl can be left unchanged maybe had a single neutral airport in the center and a teleport tile so the winner can support his team into to second box. As for the forest area just go inf Brawl : BH at the top, players the bottom, meeting in the center to fight for com towers and a few missile. Maybe not perfect but that should help a lot for people to feel not annoyed after three days and give both team a chance to win |
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