Creator: Ultra Storm 2 || First Published: 08/14/2006 || Players: 2 || Size: 24x24
| Categories: None | ||
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| Comments: |
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Ultra Storm 2 (08/14/2006 08:49am | Edited: 08/14/2006 12:24pm):
No explanation needed. *coughhachisenseikindlekanbeicough* |
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Porto C (08/14/2006 11:07am | Edited: 08/14/2006 11:08am):
take away the bases, airports and mechs and put in a megatank for the King, i'll give it a 10. |
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Ultra Storm (08/14/2006 12:20pm):
Porto C (08/14/2006 08:07pm): "take away the bases, airports and mechs and put in a megatank for the King, i'll give it a 10" See, the king actually isn't the most powerful unit around. |
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daytonausafan (08/23/2006 02:25pm):
but the king is sloooooooowwww |
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Phillbo (09/12/2006 02:33pm):
quite clever |
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SV-Assassin (10/06/2006 01:28pm):
Cool. Although, people are gonna capture and it's gonna ruin the effect. :( You could have done 1 building as a space isntead of 9, the units will move actul spaces not parts of them. If you get what I mean. |
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jhuni (10/31/2006 07:40pm):
In all due respect: in terms of ~similarity to chess this map 'fails'. ∆-Bishops > knights in chess, and in this map 1 knight = 1 rook≈ 2 ∆-bishops. In chess 1 rook is ≈ 2 knights. Also Movement values are conspicuously incorrect. Without regards to similarity to chess this map is clearly good, and exceeds in terms of playability in AW. |
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punyinfantry (11/17/2006 03:25pm | Edited: 11/17/2006 03:25pm):
i say rooks should be piperunners that run down pipes in straight lines. Ya just realize it is gonna fail. Cuz if i was black hole...i would move all my units to black hole city squares and camp like a fag would cuz the cities would give my units +2 hp per turn (god mode)....lol. |
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adder 85 (02/02/2007 06:51pm):
This...map...is...the beast. 10/10.... |
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pen (06/13/2012 09:10am):
I think the entire 3x3 square should be HQ's |
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