Creator: Agold || First Published: 12/21/2024 || Players: 2 || Size: 10x12
Categories: None
Rating: 0 in 0 ratings
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Comments:
Agold (12/22/2024 01:36am | Edited: 12/23/2024 09:18am):
Any advice on how to do a proper/better FTA counter is appreciated. The normal 1 blue inf is too much of an advantage to
blue. Pre-owned red city is too much of an advantage for red. Forcing a base skip with an 8/9 hp inf on base negates the
additional inf to blue entirely and leads to red advantage (with no pre-owned cities). I refuse to use HQs due to the defense
bonuses and funds.
I wish I could make this map more suited for competitive play, as the idea of a small 1 base map intrigued me to make a
map that focused on infantry, mechs, and recons while also managing funds for tanks/artillery, and potentially MD tanks.
While the restrictive map size and unit count is punishing, I want this map to both teach new players and challenge
grandmasters in army management.
Edit: 1 inf v 2 inf at full hp was too much of an advantage to p2. While I believed giving an income lead to p1 would fix that
with 1 property each for a full 2k advantage to p1 would suffice, I realized it hinders capture phase and forces an unfair
advantage to p2. Instead my next idea is to give blue a 6 hp infantry on the mountain rather than an 8 hp infantry on the base.
This slows capture phase for p2 significantly due to repair costs while still giving them a unit lead. The choice p2 has when
using said infantry is still significant to capture phase but now in a healthier/balanced way that does not favor rushing into p1.
MontySigurdson (12/22/2024 02:19pm | Edited: 12/22/2024 02:27pm):
I don't think a map of this size will ever be competitively viable, sorry - it basically has only one front (no matter what the terrain is) and you'll get a center brawl every game. You could maybe get a map of this size to C rank (casual viable) if you really tried but that's about it.

The correct FTA counter for Standard is that P2 is supposed to be half a turn ahead (or, differently speaking, 1 turn ahead on their strongest front which also isn't possible when there's only 1 front). So setting up a correct FTA counter is rather difficult if there's only one base (you need at least 2 bases so you can put a predeployed Infantry for P2 on the stronger one).



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