Creator: Monkeh || First Published: 02/06/2025 || Players: 2 || Size: 27x21
| Categories: A-Rank, Global League, High Funds, Mixed Base | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
Monkeh (02/06/2025 05:40pm):
For HFs |
|
XLnapkins (02/27/2026 04:31pm):
Would recommend changing the reef, near the enemy APC, to a shoal. Max is slightly unplayable, due to not being able to kill the APC with an artillery. Or you could connect the shoals around the airport with a pipeseam. Say at 3,2 or 2,3. |
|
ZombieZlayer (03/20/2026 01:51pm):
In line with XLnapkins, I think pipe seams at (02,01) and (24,19) sound like a great idea. It being at (01,02) creates an issue where it might be a little awkward to prevent the APC from running away; (02,01) does not have this issue and otherwise plays identically. Without a pipe seam, unless Max elects to move an air unit across the map, Max's opponent can prevent him from killing the APC with anything but a Rockets. On Max. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites