Creator: ShinyDeagle || First Published: 01/10/2025 || Players: 2 || Size: 20x16
Categories: B-Rank, Fog of War, Live Play
Rating: 1.00 in 1 rating
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Comments:
ShinyDeagle (01/10/2025 04:21am | Edited: 01/26/2025 02:53pm):
Fog of War + Live Play!
Income Parity: 17K
ShinyDeagle (01/11/2025 03:10am | Edited: 01/19/2025 06:23am):
Shifted the 2B Forest Layout a bit.

The old forest layout was a slow for both base options.

The new layout slightly rewards the more "forward" base in the 2b.
Removed a strong silo for the 1b next to the HQ.

Shifted some roads near the HQ.
Shifted some 1B forests back to allow "flips" near that area.
MontySigurdson (01/25/2025 02:51pm | Edited: 01/25/2025 02:53pm):
I think the fronline is a bit too narrow - as a result, there aren't a lot of contested properties either (since there several chains, you can choose to move a capping Inf forward to start capping the next chain property and cap the previous one with another Inf). So I think it could very well be that the map ends up with 2 contested properties (the middlemost cities), but it depends on the players' openings of course. Though, if only the middle ends up contested (which has a good chance of happening IMO), you'll just get a middle brawl.

I might be open to up this to A-rank in the future if playtests prove me wrong, but apart from that I still think this one could benefit frome a wider/more diagonal frontline. Also I'm not a huge fan of how the (06,01) base is just relegated to Inf/Mech-spamming (maybe add a pipseam to have the option of making it a good vehicle base?).
ShinyDeagle (01/26/2025 03:29am | Edited: 01/26/2025 11:02am):
Yeah, there ended up being very few contested properties even after the changes I made.
If someone did get them, they were probably winning most of the time, especially in center fights.

I'mma try messing with the base layouts and frontline to make it better.

Thanks for the feedback Monty!
ShinyDeagle (01/26/2025 11:10am | Edited: 01/26/2025 11:11am):
There might be a fun layout with a seam on [5, 1] with a faster opening to the front lines and pulling back the 1b as well.
ShinyDeagle (01/26/2025 02:48pm | Edited: 01/26/2025 02:55pm):
Major Rework of Rekindled.

Made the forward 1b have a pipeseam that can be broken later in the game for faster vehicles.
The placement is out of the way, needing an artillery from the outside or mech to utilize.

I pulled back the 1B base and pushed the HQ 1 tile forward.

P2 has a potential baseskip for a tank on D4. It's hard to utilize because the early bases are so far back?
Will investigate further and check if the HQ is too weak.
ShinyDeagle (01/29/2025 03:03am):
Thinking about adding a pipe seam to [2, 2] to make vehicles an option at that base. It ends up becoming a purely infantry base after you break the other seam.
ShinyDeagle (01/31/2025 06:00pm | Edited: 02/04/2025 03:28am):
Gonna move the HQ's back, waiting for a Z-Game to clear up.
It also looks like I need to tweak the properties some more as there is still very few flippable properties.
ShinyDeagle (03/16/2025 05:35am):
A final rework as I don't want to keep managing the map aside from minor tweaks.
MontySigurdson (03/16/2025 06:20am | Edited: 03/16/2025 06:22am):
So yeah, there theoretically are baseskips for tanks for both players, but I doubt it matters that much since Arty or Recon openings seem better to me anyway. Though I still think the middle is very important since the (00,05) base still looks to be able to grab the Com Tower and the surrounding properties relatively early on while the opponent has their 2b vehicles locked behind pipeseams. Then the map either becomes a middle brawl or an HQ race I would think (depending on which seam the 2b breaks first or if a seam is broken at all). I don't really see the 2b contesting the corners in any case though since the 1b1a has so much time to establish a presence there (maybe it works with massive unit buildup and stalling but that's not ideal for gameplay either).

So ultimately I think this is still B-rank since the gameplay seems to lack a bit in variety.



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