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Comments: |
andymans (01/20/2025 11:27am | Edited: 01/20/2025 02:24pm):
Map with an attempt at a dynamic start and strategic objectives to guide the gameplay. Both players can rush the ports between them, sacrificing some income, and a player who's able to secure the port will be able to cap the airport and gain a big advantage on that side. Each port is easier for one particular player to grab, but they're still slightly contested so the optimal start depends on what your opponent does, and the game instantly has something important for the players to fight over. The lanes up the edges aren't important enough to develop front lines, but they still serve as a vehicle for sending individual units up to try to grab cities or lock the islands with indirect fire. Cheers! Let me know any feedback. |
陆沉 (03/23/2025 02:37am):
Artillery is very useful on this map, it can control some important places to eliminate the role of Black Boats. |
陆沉 (03/23/2025 02:37am | Edited: 03/23/2025 02:40am):
For example, setting up the Artillery at [05,11], [18,05] can prevent the opponent from landing and capturing the airport or command tower. |
andymans (03/25/2025 11:02am):
That's very much on purpose, I was trying to create some important decisions and things to watch out for different from the pure tactics of how and when to cap cities. |
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