| Categories: B-Rank, Base Light, Live Play, Standard | ||
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| Comments: |
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andymans (01/20/2025 11:27am | Edited: 02/25/2026 04:54pm):
Map with an attempt at strategic objectives to guide the gameplay. Edit: This has been more or less completely redone since the original. The form obliterates, but if the spirit is good then the spirit remains. |
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陆沉 (03/23/2025 02:37am):
Artillery is very useful on this map, it can control some important places to eliminate the role of Black Boats. |
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陆沉 (03/23/2025 02:37am | Edited: 03/23/2025 02:40am):
For example, setting up the Artillery at [05,11], [18,05] can prevent the opponent from landing and capturing the airport or command tower. |
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andymans (03/25/2025 11:02am):
That's very much on purpose, I was trying to create some important decisions and things to watch out for different from the pure tactics of how and when to cap cities. |
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MontySigurdson (04/14/2026 04:31pm | Edited: 04/26/2026 11:36am):
The actual frontline is rather short and the 5 HP APC is best cleared with a Mech - which means the player who does not get the 1st tank chain can unlock the BBoat earlier (since they can buy a Mech immediately without sacrificing a tank build if they do it on the day where they can't afford a tank anyway). So there probably is a bit of TA, too. EDIT: Re-Newed after changes |
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MontySigurdson (05/03/2026 07:10am | Edited: 05/03/2026 07:12am):
2nd review: I think B-rank is still fine for this as the frontline is still rather short and attacking is somewhat discouraged due to the terrain (properties surrounded by low-defense terrain). The airports are also a bit strong in that they allow Copers to threaten a lot of ground from the sides (including the 1b) or the center. |
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