Creator: Fruitigal || First Published: N/A || Players: 13 || Size: 50x50
Categories: None
Rating: 4.00 in 5 ratings
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Comments:
ShiningForce4 (01/23/2025 12:03am):
Silverclaw units cannot be all deafeated because they are locked behind pipes. How does the
other team win??
mfive (01/23/2025 02:34am):
silver has no hq, their units will immediatly disappear. it is pointless to put them on the map in the first place.
yellow only has its hq and one unit, can never do anything in this game. i assume they were meant to get noirs spot in the
airport minigame.
on fog (test match from 01/21/2025) the early players will get two airports since they start empty. player 12 has low chances to
guess the empty airports and will most likely get trapped. also the teams are a mess.
DSasiwat (02/26/2025 05:15pm):
silver units prevent COs like hachi and sensi from spawning units on cities which stops them from cheating
DualStroke (02/27/2025 10:51pm):
Surprised to see such strong criticism from people who don't understand key mechanics of map building... I like the ideas here
even though i got screwed in one of the games. interested to see how the others play out and will report back
mfive (03/18/2025 04:06pm):
bulding units in the piped off area ist pointless. predeploying those units at most prevents the very specific interaction with
sensei who can join their free 9hp units to gain cash. that seems more than fine considering the number of actually useful inf
spawns is limited by the very small number of contested properties in the ring.
the middle (as of version today) is just a playground for noir. players 1-15 are battling hard for any spot outside of it and will
not have the neccessary resources to actually enter the middle. they would need at least a tcopter and a bcopter to clear out
a beachhead. by that time noir has tons of income to defend that.
this map might work if everyone outside is allied. but at that point, just make it a gimmick two player map.



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