Creator: N/A|| First Published: 09/07/2005 || Players: 3 || Size: 21x14
Categories: None
Rating: 5.43 in 7 ratings
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Comments:
(07/26/2005 03:17pm):
heeeeeyyy.....yellow comet is at somewhat of a disadvantage here, the other two forces can
move and capture 2 cities on first move, yc gets none. you should move green and red bases
1 left and one right respectively, then i'd give it an 8, great framework tho.
(07/26/2005 03:18pm):
gets a 4 at the mo
(08/10/2005 11:41am):
I moved the bases around a big and moved the airport up a space as well. I believe this
should be more balanced as a result
(09/02/2005 11:44am):
yc has advantage now..., it is alot eaisr for the other 2 bases to attack each other, leaving
yc to sit back and watch the fun
Dullahan (09/02/2005 12:08pm):
Then again, what if they both attack YC? It's rather difficult to predict what will happen
in games with more than 2 people involved.
(09/14/2005 03:59pm):
All of the armies are forced to go through the center, I don't think that any base is less likely
to be attacked. It's hard to frame out a 3-Player map on a grid based map. All three HQs
should be equidistant apart.
Nyvelion (11/29/2005 05:01pm):
This is not a T. It is a tetris peice.
DrainDemios (12/27/2005 11:50am):
Not bad, it has potential for a team game if you gave YC more properties. The thing I don't
support a single airport in any map, it's more likely that the first person to move would get it
(first turn advantage). As of now, though, The Letter T gets The Number 5.



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