Creator: あ熊 || First Published: 02/01/2025 || Players: 2 || Size: 21x17
Categories: A-Rank, Standard
Rating: 1.00 in 3 ratings
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Comments:
あ熊 (02/01/2025 10:13pm):
std ; tank order BAAB
MontySigurdson (02/08/2025 05:32am):
I think there's some amount of STA here. P2 can build a Mech to remove the Missile on day 5 without changing tank order whereas P1 has to wait until day 7 to get out a Mech without having to forgo building a tank as well.
あ熊 (02/08/2025 05:46pm | Edited: 02/18/2025 01:14pm):
I agree that it's not ideal and a potential TA issue. So I put the missile behind pipe seams. A bit unfortunate, as I liked it being able to block the 2 cities, but I don't really see any other solution.

Maybe with a completely different city layout and funds accumulation it could work. But currently adding another early capture won't be enough, as P1 needs at least 2 more early captures to generate the 3k needed for a mech. The Problem: Adding them would always break the gap for P2's tank builds.

Inversly, removing an early capture (to make P2 unable to build the mech) won't work either since P1 already has just enough funds (2x 9000), so removing any amount from it would deny them from building the second tank, or having to base skip.

I am open to suggestions, if you have a better idea other than blocking off the missile with pipe seams, but the missile can be destroyed by arty, except with max who will need a copter (or rocket lol)
MontySigurdson (02/08/2025 06:58pm):
Re-Newed the map.
Dong_of_JTQWN (04/21/2025 09:30pm):
yawn



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