Creator: ThisMetaIs || First Published: 03/01/2025 || Players: 2 || Size: 19x19
| Categories: A-Rank, Global League, Base Light, Live Play, Standard | ||
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| Comments: |
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MontySigurdson (03/02/2025 04:24pm):
I think P2/BH is somewhat advantaged by the income curve. Assuming regular Tank/Inf builds, they can get out an extra Arty on day 6 (so vehicle order is BAABb - b being the extra Arty). Since Arties are very useful here for breaking the seam near the airport, I think P2 is advantaged since they get an early Arty without having to sacrifice a tank (and thus cede control in an area). Adding to that, I think the airport is too tucked away - getting an Infantry over there just takes too long and likely requires you to give up captures elsewhere. So I'd look into the airport situation as well - maybe edit the pipes a little so Copters are still nerfed but Infantry can get to the airport easier. |
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ThisMetaIs (03/02/2025 08:01pm | Edited: 03/19/2026 03:56pm):
Changes: - Adjusted airport area - Adjusted income curve |
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ThisMetaIs (03/02/2025 08:09pm | Edited: 03/02/2025 08:09pm):
[Duplicate comment removed] |
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MontySigurdson (03/04/2025 07:28am):
I still think that tanks have a few too many 30% def spots they can reach within 2 turns with full-move. Due to that, especially the corners are at risk of stalling IMO. |
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ThisMetaIs (03/04/2025 03:06pm | Edited: 03/19/2026 03:55pm):
Updates: Rearranged properties and terrain |
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Rutherford Gaming (06/18/2025 10:37pm):
I enjoy the tension over the commtowers. |
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