Creator: ThisMetaIs || First Published: 03/09/2025 || Players: 2 || Size: 19x19
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| Comments: |
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MontySigurdson (03/21/2025 01:35pm):
The frontline needs some heavier terrain so that you can actually contest cities IMO (right now, the cities are mostly surrounded by plains/roads which is very favorable for a defender sitting on the city). Also it might maybe be a good idea too add a few roads/shoals behind the frontline so that the Missile can frontshift a bit better. |
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ThisMetaIs (12/06/2025 07:54pm):
Changes: Overhauled much of the mid of the map, as well as added more 0 move terrain in response to the above feedback. |
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MontySigurdson (12/07/2025 06:59am | Edited: 12/07/2025 04:30pm):
2nd review: - The center cities have slight TA (P2 who should get their Inf on (11,10) first can choose which one to cap). At least P1 can block the top city with the Missile, but only if they chose to move it to the center. - The airport and the center base can reinforce top and bottom (roughly) equally fast so there may be some stalling potential. Some pipe tiles above the airport and some mountains/rivers to funnel center base vehicles away from the 1b front (or at least delay their arrival a bit more) should fix that I think. - Moving the airport way more to the 1b side may be an option, too, as the Missile should counter a stronger airport somewhat. EDIT: Re-Newed after changes |
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