Creator: Megaa || First Published: 09/04/2006 || Players: 4 || Size: 20x20
Categories: None
Rating: 3.67 in 12 ratings
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Comments:
Megaa (09/04/2006 12:23pm):
This is my second map I've ever made on here, so be nice. :P
This is meant to be played on FOW (Hence the recons in the outer ring) and strategically.
I gave Yellow an Infantry to counter FTA (Though not sure if it's too much or too little),
and tried my best to balance this map.

Please tell me how I could make this map better. Thanks. :)

Oh, and Sami, Trio, Kanbei, and Sturm bans recommended. Maybe Kindle and Sensei.
jhuni (09/04/2006 03:36pm | Edited: 11/28/2006 12:58am):
Those predepoyed units cause major problems and intensify the FTA the totally chokepoint
area should be taken off altogether, additionaly comm towers cause problems. Switch GE
and BM's map positions and give GE a infantry. And that is called balance. (Fixed horrible
grammar that was previously evident)
Megaa (09/04/2006 03:48pm | Edited: 09/04/2006 03:49pm):
If you notice the whole pattern going through that map, it's clockwise O-B-G-Y. I'm not
gonna change that. You're probably right with GE needing an infantry. And how do the
predeployeds cause problems? None of them can reach another first turn, and they add FOW
strategy.

How do COM Towers cause problems? Each person is given one they will reach before anyone
else, unless they want to confront another person.

The "totally chokepoint" area is surrounded by rivers to offset that. You can't possibly
srround your Artillery with meatshields, because they can be attacked from multiple angles.

In the future, you might want to explain your suggestions thoroughly before rating it a _2_.
Megaa (09/04/2006 04:15pm):
Guys, if you're gonna rate it badly, SAY WHY.
sirfuxalot (09/04/2006 05:01pm):
It's just not very good. It's really easy for OS to win. They can gain ground on the
outside every quickly because they have the first turn, so they can get close to the enemy
base and use their rocket. The chokepoint is majorly bad, mainly because it's all in one
spot where everyone fights. It's going to be tough to take out whoever gets the first
rocket, and once OS wins on the outside that rocket unit is going to kick ass. Also I
think this map would be pretty weak in FOW, rarely any unusual strategy, which is usually
the thing I like about FOW. Bad map, I'm surprised it's rated this high. You must have
rated it a 10.
Megaa (09/04/2006 05:46pm):
I didn't rate it a ten, but I appreciate your asshatted assumption.

Notice the lack of sense in your post. "OS wins with that rocket unit". What? If people
are stupid enough to bring stuff right over to OS, then yes, OS's rocket will kill a lot.
But in FOW with a low vision range the Rockets wont do much. The whole argument of "it'll
gain ground quickly on the outside" is just bad, since nobody can reach each other on the
first turn. There's that whole "strategy" aspect that comes into play there.

And "rarely any unusual strategy" in FOW? How about the fact that you're only protected by
rivers that can be forded?

Why is this only being rated by trolls? Seriously, I either get rated lowly with no
explanation or explanations that offer no help (LOL ITZ BAD MAP YEP), or I get rated high
and the people don't say anything (but it still leads to people accusing me of rating my
own map. -_-).

Here's a little note: RECOMMEND what you would change. Comments aren't just for "lolz ur
map sux 1/10", they're for fixing a map.

Good day.
isuck (09/04/2006 09:23pm):
Why are there bases on the corners? (I did not rate this yet)
Megaa (09/04/2006 09:35pm):
Bases on the corners are for having a war over the COM towers. Also (relatively) ensures
you'll have to HQ capture for victory.
sirfuxalot (09/04/2006 10:12pm):
I told you what was wrong with it. I'm sorry if it made you so mad. Didn't mean to be a
troll I just saw a lot of problems with it. I know you don't want people to just give you
bad ratings for no reason, nowone does. I tried to give a well thought out comment and
didn't give it a 1/10, it's deserving of a higher rating than the worst maps.(4/10)

About the FOW, I mean that you didn't use forests as cretively as you could, and rivers
can only be forded by infantry and mechs.

And don't mind jhuni, he's a really tough critic.
Megaa (09/04/2006 10:27pm | Edited: 09/04/2006 10:28pm):
I should clarify, there are 8 ratings, two by you and jhuni, and 2 from people I know that
rated me decently. However, there are still 4 people who killed my rating, without
offering so much as an explanation.

I get what you mean about FoW now. What would you suggest I do to fix it? I could add
bridges, but it might make the other HQs too easy to reach. Perhaps I could make the first
tile of river next to the chokepoint into a bridge? That would make the center area 16
spaces instead of four.

Also: I apologize for sounding so harsh. It's the day before school starts and I'm a
little stressed out. No hard feelings. :)
sirfuxalot (09/04/2006 10:36pm):
I am hella stressed out too because I start tomorrow. Kind of looking forward to it
though. For the FOW fixing I like your idea. You could also put bridges on the edge of the
center area, cause having multiple chokepoints can make a battle very fun and then you
have to watch a few fronts. It'll be a violent FFA in the middle, and duels on the sides.
And if you add the bridges there, much more than infantry will be able to ford the river.
Megaa (09/05/2006 12:41am):
And now I can't sleep, lol. :(

Anyway, I'm ging to make some changes after the games finish. Thanks for the advice.
Sander (09/05/2006 09:37am):
i like the idea...
jhuni (10/16/2006 11:32pm):
I previously offered advice to balancing this map, but it was instantaneously dismissed by
your nonsensical, and unexplained need for the maps turns to be clockwise. The main
issues given from the predeployed units is the rockets capability to fire over the pipelines,
with such capability the rocket can block the opposing base. The map has several severe
chokepoints: the mountainous comm tower area, the predeployed area, and the center.
Yo_Yo_Cheese (12/18/2006 08:08am):
I think it's a good map. It's obvious you actualy put work into it.



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