Creator: gameboyfan.com || First Published: 08/28/2006 || Players: 4 || Size: 40x25
Categories: None
Rating: 1.33 in 3 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
Kiyobi (08/29/2006 01:44pm):
This map needs more terrain and bases in the middle. It looks too boring.
gameboyfan.com (08/31/2006 03:02pm):
First off, the idea behind this map was to make a team based fog of war map without any roads. There will be
limited properties to make it more of a war between smaller units. The winners of the map will be the ones who
master various combat situations.

The middle is empty, there is no where to hide, the beaches are the borderline that separates both pieces of
land and if crossed. the enemy will know that you are invading.

Once successfully entered into enemy's territory, one doesn't know what is hiding in the trees. This adds the
element of surprise caused by ambushes. Once that trial is passed comes the cities which makes things more
difficult for the invader. Since the properties will most likely be captured and become healing zones for the
defending team. Not only that, fresh units can come in from the factories located north and south to attack the
invaders.

Then once close to the HQs, there are a ring trees that can have defending units and also 4 factories to worry
about.

The winners of the map would not only have handled each battle situation well, but successfully used the
landers, spent their limited funds wisely and worked as a team to cordinate attacks against the enemy.
jhuni (08/31/2006 06:31pm):
A mess+ fta?



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.